#UETip

Did you know that you don't always have to iterate through object arrays to execute a function based on their values?

In certain cases, you can call native functions directly on the array itself, saving time and code.

Check out the full tip for more info ;)

https://www.unrealdirective.com/tip/direct-object-array-functions

#UE4 #UE5

Unreal Engine Tip: Direct Object Array Functions

Skip the iteration and execute object array functions directly.

Another useful #unrealengine plugin if you want to use Editor icons in Editor Utility Widget Blueprint instead of Slate. Credits to @ryan_dowlingsoka

https://github.com/Ryan-DowlingSoka/RedTechArtTools/wiki/Editor-Icon-Widget

#UETips #UETip #UE5 #ue4 #unreal4 #Unreal5 #unrealeditor #unrealdev

Editor Icon Widget · Ryan-DowlingSoka/RedTechArtTools Wiki

Unreal Engine 5 Plugin for a variety of Tech Art Tools and features. - Editor Icon Widget · Ryan-DowlingSoka/RedTechArtTools Wiki

GitHub

New Interchange pipeline in #UnrealEngine lets you define your own ways of importing assets. If you go to Project Settings -> Engine -> Interchange category, you can add custom pipelines into Pipeline Stacks.

#UETip #ue5 #uetips

Quick #UETip. Having performance issues in Editor viewport? Adjust the resolution and screen percentage for Editor Viewport from Editor Preferences -> Performance -> Viewport Resolution category.

#unrealengine #ue4 #ue5 #uetips

Here's a quick #UETip. Enable access specifier view in My Blueprint tab to see which variable/functions are private or public.