@nuxi Yes, just that!

Having read your post, I was already wondering about how easy it would be to back-end the #UCBLogo code onto a modern open source game engine such as #03DE. I don't think it would be that hard. I could certainly back end it onto #JMonkeyEngine, but that's not really cutting edge.

But #03DE could make an interesting project!

Alternatively, there's @shinmera's #Lisp game engine, which isn't commercially polished but could integrate really easily.

Pues le estamos dando fuerte al #ucblogo y ni tan mal, ojo. Es como el #tokipona de los #proglangs.
I've been playing around a bit with #ucblogo lately and now I've found that it apparently doesn't have arcsin and arccos functions? What's the meaning of this? #Logo
ucblogo: init at 6.2.2 by hllizi · Pull Request #204748 · NixOS/nixpkgs

Description of changes As I couldn't find any working Logo interpreter in the nixpkgs I tried to build ucblogo. This was very unproblematic to do and I thought I might just turn it into a package. ...

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