🤖🎮 Who knew that the path to #AI #enlightenment was paved with #trebuchets and pixelated villagers? Apparently, if a language model is "human-like," so is your favorite #90s #RTS game. What's next, chess engines demanding equal rights? 🙄✨
https://arxiv.org/abs/2605.31514 #Human-like #Gaming #Humor #HackerNews #ngated
If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

Much research has been carried out on large language models (LLMs) and LLM-powered agentic workflows. However, many works within the field state emergence of, ascribe to, or assume, generalised anthropomorphic attributes to them (e.g., morality or understanding of natural language). Our goal is not to argue in favour or against the existence of these attributes, but to point out that these conclusions could be incorrect. For this we build and train a simple neural network on the videogame Age of Empires II, and note that any entity in a sufficiently-powerful substrate, such as LEGO or the Greater Boston Area, could also present such attributes. Hence, the purported anthropomorphic attributes of LLMs are empirically non-unique: although some properties (e.g., responses to prompts) could remain constant, others, such as the interpretation of their perceived behaviour, might change with the substrate. Thus, any empirically-grounded discussion requires explicit measurement criteria; otherwise the interpretation is left to the representation. We then show that assuming that these attributes exist or not in a system, independent of the substrate and in a generalised way, leads to either circular or uninformative conclusions, regardless of the experimenter's viewpoint on the subject. Finally we propose a 'null' assumption, where one assumes LLM non-uniqueness instead of assuming anthropomorphic attributes to set up an experiment, along with examples of it. We also discuss potential objections to our work, briefly survey the field, and prove that \textit{Age of Empires II} is functionally- and Turing-complete.

arXiv.org
How to Build an Awesome Trebuchet

How to Build an Awesome Trebuchet: Do you enjoy building? Do you like huge projectile machine? If this sounds like you, we have a project to satisfy all your cravings. Trebuchets will make any day of the week so much better. In this Instructable we will teach you how to build one of …

Instructables

The Internet comes together to definitively establish the superior medieval siege engine (c. 2016)

https://piefed.blahaj.zone/c/antiquememesroadshow/p/388618/the-internet-comes-together-to-definitively-establish-the-superior-medieval-siege

A house by the river has a large wooden board held up by planks.

Which one of you history Mastodonians was playing with a trebuchet? What did your Lords say about playing with war toys, huh? Tut, tut.

#dodgyRepairs #trebuchets #history #histordon #walking #hiking #stompStompStomp

@MaJ1 @juglugs #trebuchets are great, unless you’re the projectile.
@Chronomyst Are we talking about #trebuchets ?