@FuturisticRobert makes sense as #Adobe neglected #Flash / #Animate for way over a decade and #ToonBoomHarmony is like the "#IndustryStandard" to the point that competitiors like #Moho and #blender are only gaining market share in places where it's not feasible to charge triple digits per user and month...

I mean, Moho and Blender do nowadays integrate quite nicely as @fuchsiii found out in her tests...

But obviously

Toon Boom Harmony | 2D Animation Software

Harmony allows animators to create art in every style with one powerful end-to-end 2D animation software. Creating worlds of animation.

Toon Boom

Could it be, that #dhxMedia migrated from #Flash / #AdobeAnimate to #ToonBoomHarmony in the later seasons of #MLPFiM?

  • Or did they got like huge budgets to really amp up #animation quality and visuals?

Cuz I'm pretty shure this #PMV isn't reshading characters and increasing framerate in #animation...

My little pony — Unstoppable Sia PMV

YouTube

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IDEA Academy’s Cut-Out Animation and 2D Rigging course is for aspiring animators with a foundation in drawing and animation principles. Specialize in techniques used in animated series and games. tinyurl.com/ideacutout

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IDEA Academy’s Cut-Out Animation and 2D Rigging course is for aspiring animators with a foundation in drawing and animation principles. Specialize in techniques used in animated series and games. tinyurl.com/ideacutout

#ideaacademyrome #toonboomharmony #2danimation #artschool

Discover Traditional 2D Animation at IDEA Academy. Study the 12 principles, body mechanics and acting through 3 flexible live-streamed modules. Info and enrollment tinyurl.com/ideatraditionalanimation

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@fuchsiii this is really good, as #Moho is propably the only competition to #ToonBoomHarmony out there and being able to use it's competent #animation tools and just export to @godot / @godotengine / #GodotEngine will make it way easier for #IndieDevs and #SmallStudios to #GetshitDone and for collaborative teams to both #outsorce and #CrossIndustry - #collab on things.

  • Because Moho is an established tool for #animators and being able to simply import & export stuff makes things so much easier, because now different people can do their part in #GameDev in parallel and propably just sync it all via #git or whatever #VersionControl they use on their end.

Furthermore this will drastically make it easier to get higher-quality #cutscenes done on a lower budget!

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