Story Pile: The Mighty Nein
It is pretty remarkable to me as a nearly lifelong Dungeons & Dragons player – I started when I was around nineteen or so – that this great game I love dearly has actually turned into a somewhat mainstream interest. Particularly, not just the game itself, but people playing the game, resulting in a type of Dungeons & Dragons that isn’t even like Dungeons & Dragons any more.
One of the successes in this space is the work of Critical Role, which ran for multiple seasons and grew a huge fanbase and even eventually resulted in an animated TV series, The Legend of Vox Machina. The Legend of Vox Machina is a real tour de force showing off these actors’ ability and range to deliver on a so-so story focused on a gaggle of Adult Animation Character Archetypes that range from ‘kinda underdeveloped’ to ‘actively sucks,’ with a special hat-tip to the two women who really weren’t allowed to do enough because of scheduling conflicts in the story and the character being sidelined by the community. I don’t think Legend of Vox Machina is a show that does much to recommend itself, but it does do a fantastic job of presenting you with a platform to get to know the characters in the story so you can decide if you want to watch the long-form, less-polished version of the story with the less-well-written version of the characters.
That’s right, Scanlon can be worse.
Nonetheless, success breeds success, and one of the later campaigns from the same players got an animated series, which was this time, spending Amazon Prime money. The result is Mighty Nein, a series that I liked a great deal and want to talk about, especially in the context of doing things I like in an interesting way.
Spoiler Warning, I’m going to talk about things in the Mighty Nein series. I haven’t watched the campaign but I understand some things are different, and I’m going to mention what I know of those things.
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