Cairn is getting its first free DLC this summer. On the Trail: Deep Water adds three new climbing spots, water soloing, and more climbing challenges on PC and PS5. #Cairn #TheGameBakers #Steam #PS5 #IndieGames

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Cairn’s First Free DLC, On the Trail: Deep Water, Adds New Climbing Spots This Summer | Fix Gaming Channel

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https://www.gamestic.nl/2026/04/10/cairn-on-the-trail-free-dlc-announced-for-summer-2026/

The first free DLC for Cairn, titled On the Trail – Deep Water, launches this summer.

Following the game's success of over half a million copies sold, the expansion introduces three new areas and a "water soloing" mechanic.

#Cairn #thegamebakers.com #gaming #gamingnews #videogames #games #gamestic

Cairn “On the Trail” Free DLC Announced for Summer 2026 - GAMESTIC

Adding new climbing areas and water soloing mechanics.

Gamestic
unwanted mid-climb phone calls
I appreciate a game that lets you see the whole path behind you that you've traversed

I've played SO many platformers, but there is something about Cairn's more realistic run and jump that makes leaping between small pillars on the side of a mountain nervewracking

(also, re: the giant pillar in the background, excuse me, I need to climb WHAT now)

OSHA having a field day with these stairs

it's very silly, but I do enjoy Cairn's physics-based backpack system

you can even hit rb to "shake the bag" repeatedly and try to make room for more stuff; theoretically you could move things around manually, but why

I do like Cairn's route view where it shows where you've been (and where you've continually fallen off the tutorial climbing wall)

I started playing Cairn for video game club, which is trying to be a realistic climbing game; it's got the route finding that I enjoyed from Peak, but it seems all about finding hand holds and moving your limbs qwop-like into a correct position to not use too much stamina. Aava is also kind of a jerk, which I love.

In some ways it is incredibly cool, that it feels like the mechanics are very physics based; you lose (invisible) stamina if you have bad or unstable holds, or if you pretzel your limbs, and Aava starts shaking and the screen starts turning black; there's much less direct feedback than a lot of other games and it seems like they've come up with a really cool system.

In other ways, it has truly tested my frustration threshold and it might be the first video game club game I DNF for difficulty reasons. Mostly I just continue to be incredibly bad at it, even at parts that feel like "the beginning" or "the easy route" and I'm not sure I have it in me to scale this mountain. Mount Celeste, sure. Mount Kami, idk man