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Anyway, Quan Chi is still calling Bi-Han "ninja" because lol. Even though now he has an actual ninja on tap.

Tomorrow we'll be on a comparatively short level, though not an uneventful one I tell you. Long story short, fuckin' dino.
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🚬 Was it good for you too?
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Sareena thinks it pertinent to note the mortal has cryomancy powers.

It could be any mortal who freezes things but Quan Chi only knows one of those. So he declares it all hands on deck for this one. Which, fair, fair. And by "all hands on deck" I mean he's gonna send in a T-Rex and give an Autobot a call.

Rich Divizio is just at his fuckin best here in this scene. Don't believe me?
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Sareena heads to Quan Chi and Shinnok's place, which according to this establishing shot is a pyramid. They look nothing alike but somehow I got vibes of the Pyramid of Power from A Link To The Past.

Now wouldn't that be a fun crossover, Link goes to Hell to get the Triforce back from Shinnok but he's gotta do it barehanded for once in his fuckin lives.

BTW, you like Quan Chi's ribcage chair? I bet he misses it.

Quan himself is just looking out the window, vibin', when Sareena teleports in to give him the news.
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BTW this longshot of the three on this tech bridge is where I wanna gush about this game's rendition of the Netherrealm.

Honestly I actually like that despite being, well, HELL, it has a techbase aesthetic. It might be Shinnok really did emulate Earth as best as he could or they keep up with the times so make torturing damned souls easier but I gotta say...a hellish techbase vibe outta Doom? I fuckin' dig it. Later games didn't carry it on, sadly, with it being portrayed in MK Deception as a small province with a wasteland outside as did MK Armageddon, MK9 stuck with what UMK3's Hell stage showed and MKX for all its good still only showed it as a generic gothic wasteland. To make no mention of how that piece of shit MK11 forgot the Netherrealm was NOT a pretty tropical coastline with a red ocean to the point it looks nothing like the actual HELL it is supposed to be.

But Mythologies? Yeah I'm digging this a lot.
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Some tech gizmo is scanning Bi-Han as he runs about the Netherrealm.

And its a pair of binoculars! Yep, tech binocs! Wielded by one of three assassin madames. These are Quan Chi's edition of Charlie's Angels. Meet Kia (the one in the middle played by the amazing Kerri Hoskins), Jataaka (the black lady on the right with white hair) and on the left and the most important one, Sareena (played by Lia "Sindel" Montelongo), who somehow escaped this game and made sporadic appearances in the series further onward. Why was Sareena popular? Well she actually has a bit of character in this game. After this she got a GBA alternate Deadly Alliance port, was one of the most broken characters in Armageddon, a mere NPC in MKX and then a Kameo in MK12.

I also made those telops when MK Legends Cage Match was still in development. Its trailer and poster revealed that somehow Kia and Jataaka were gonna show up for some reason, hence the telop notes I put down.

Though it also bollocksed up Sareena so its not a perfect movie.

Sareena heads off to tattle to Quan Chi. In the meantime that's all you get from Kia and Jataaka. They show up as brief minibosses in MK Armageddon I guess tho.
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So we use it to go up the final elevator to...

Well yeah if the old man wasn't significant before when you encountered him in that weird alt universe, that there's a statue of him here should clue you in.

Jump kicking this statue of Shinnok did nothing. At first I wondered if a decade of speedruns and longplays lied to me. Turns out, I forgot a key item.

A strength urn that makes Sub-Zero super powerful but only for an instant. Its infinite use so don't worry. Just grab it, run up to the Shinnok statue, quaff the potion and knock that thing down like I hope everyone brings down that statue of Chump and his Shitcoin one day.

Level beaten! Yeah that's how it ends. But hey, this was one eventful level! The next is a breather but after that, hoo baby!

Anyway, how about that cutscene?
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The slide method works if you need room after the jumping strat starts to get you cornered.

Anyway after a long while of that, Sir Dan goes down and, much like Ben "koranot" Grimm who I miss, also explodes into turn-of-the-century PSX gibs.

He also thoughtfully disgorges the 3rd elevator keycard for us too.
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Don't bother freezing him, Sir Dan cares not for ice. In fact the Kuai Kombo won't help either, he tends to slap you or slash you with the pizza cutter and, put simply, that shit hurted.

the easiest, but slowest way to get some damage on him is to run in for a high kick or roundhouse, then quickly Slide under him to avoid his retaliation. Rinse and repeat. I think running up to him, Jump Kicking then Roundhousing (Back + High Kick) him and jumping away helps too. Slow but you don't have much choice.