Mudpie v0.6.0 is out, and this one I'm really proud of.

The headline feature: Connection Proxy (Pro). Mobile MUD has always had one awful problem. Your phone drops the TCP connection the moment you lose signal or switch networks. The proxy wraps your connection in a WebSocket relay that keeps your MUD session alive for up to 30 minutes when your device loses connectivity. Walk through a dead zone, ride a buss, hop between WiFi and mobile. Come back and your session is right where you left it, buffered output and all. It even survives app kills. Automatic reconnection, keepalives, the works.

Also new:

Device font picker: use any font installed on your device for game output, input, or UI. No more settling for generic Monospace.

Color customization: terminal background, terminal text, UI background, UI text. Named preset palettes, RGB sliders, hex input. High contrast mode for when you just want white on black. Every color picker is fully accessible β€” TalkBack announces "Navy" and "Coral", not "#1A1A2E".

Privacy policy: in-app, plain language, covers everything. The proxy and AI workers process data in memory only. Nothing is logged or stored server-side.

Plus bug fixes: shake-to-interrupt TTS is reliable again, Cosmic Rage CDN sounds play without delay, and several crashes fixed

Download: https://github.com/aaron-gh/mudpie-releases/releases/latest

#MUD #GameDev #Accessibility #A11y #Android #TTRPG #InteractiveFiction #TextGames #MudPie

Release Mudpie 0.6.0 Β· aaron-gh/mudpie-releases

Features Connection proxy (Pro): Route MUD connections through a WebSocket-to-TCP relay for more stable mobile connections. Mobile networks frequently drop idle TCP sockets; the proxy wraps your c...

GitHub

For screen reader users, text-based multiplayer games (MUDs) are often easier to access than graphical games.

So why can playing one from a web browser feel harder instead of easier?

Brandon Cross (aka bscross) explains it all in this interview:
https://writing-games.org/accessibility-interview-bscross/

#MUDs #Accessibility #TextGames

Accessibility in a changing MU* landscape: an interview with bscross -

Long-time MU* enthusiast Brandon Cross talks about how far the hobby has come - and some of the accessibility hurdles that still remain.

Writing Games

Wrapping up Storytelling Week with a shoutout to AwakeMUD CE, a multiplayer text game inspired by #Shadowrun.

It's #OpenSource and puts the community first, ensuring that players are comfortable with the roleplay.

To top it off, AwakeMUD supports screen reader users with several #Accessibility features designed to reduce text spam and improve the experience. πŸ‘

https://writing-games.org/awakemud-shadowrun-text-game/

#FOSS #FOSSFebruary #TextGames #IndieGames

AwakeMUD: A Community-first Shadowrun Text Game - Writing Games

Learn how AwakeMUD CE earned the "CE" in its name, what that two-letter acronym stands for, and what it means to its creators and staff.

Writing Games

Up next in honor of FOSS February and πŸ“– Storytelling Week:

Evennia is a free and #OpenSource system for creating your own multiplayer text game.

With tutorials and examples, it lowers the barrier to getting started - a solid option for both experienced devs and beginners learning to code in #Python.

It even comes with a selection of optional add-ons built by the community!

https://writing-games.org/evennia-mu-creation-system/

#FOSSFebruary #IndieGameDev #TextGames #MUDs

Evennia: A Modern Way to Create MU*s - Writing Games

Learn about Evennia, the Python MU* creation system, from Griatch, the developer who's been working on the project for more than a decade.

Writing Games

Want to make your own multiplayer text game for free? πŸ€“

If you’re into collaborative writing and storytelling, AresMUSH might be your jam.

It supports asynchronous play - perfect for people with busy schedules.

Despite early naysayers, developer Faraday pushed forward with the project. Today, hundreds of storytellers are actively writing and roleplaying on AresMUSH-powered games.

Faraday's story: https://writing-games.org/aresmush-next-gen-server/

#FOSSFebruary #NationalStorytellingWeek #TextGames

AresMUSH: The Next-gen Server Platform - Writing Games

Faraday talks about why she created AresMUSH, as well as some of the core tenets that went into its development.

Writing Games

Congrats to GoMud on another year of development! πŸŽ‚

GoMud is a lightweight, open-source engine for creating text-based multiplayer worlds, built using the Go programming language.

In this interview, creator Volte6 talks about why he started the project, how it differs from traditional multi-user dungeon (MUD) engines, and what happens when a simple playtest goes hilariously sideways. πŸ˜‚

https://writing-games.org/gomud-text-game-engine/

#TextGames #OpenSource #GoLang #GameEngines

GoMud: A Lightweight Text Game Engine - Writing Games

Volte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

Writing Games

🏰 What do city-building, dream magic, and space trading have in common?

They're all found in Multi-User Dungeons (MUDs) - shared online worlds played through text.

This guide looks at 6 modern MUDs that each do something different, with notes on #accessibility and easy ways to play:

https://medium.com/@the_andruid/6-unique-multi-user-dungeons-worth-exploring-cdc9f16bf1e9

#TextGames #MUDs #GameDesign #IndieGameDev @mystavaria

6 Unique Multi-User Dungeons Worth Exploring in 2026

Standout multiplayer worlds played with just text.

Medium

What do multiplayer text games actually look like in 2026? πŸ€”

This updated guide highlights 10 long-running Multi-User Dungeons (MUDs) you can still play today, along with 3 additional games that opened more recently.

It also covers #accessibility features, web clients, and a beginner-friendly walkthrough for anyone curious about getting started.

https://medium.com/@the_andruid/multi-user-dungeons-10-games-still-serving-up-text-based-fun-in-2023-1e3951d3bf43

#TextGames #RetroGames #VirtualWorlds #MUDs

Update!! My feed may have been quiet, but a lot of work has been happening behind the scenes. 🚧

Over the past several weeks, I've been overhauling Writing Games to improve accessibility, UX, and performance. One big change is that the site moved from .com to https://writing-games.org.

Please update any links or bookmarks! πŸ™ And if anything appears broken or weird, do let me know. There's always a chance I missed something.

More to come soon...

#TextGames #WebAccessibility #WritingGames

Writing Games - Exploring the Craft of Text-based Games

Writing Games explores the culture and craft of text-based games, especially multi-user (MU*) games. Learn about accessibility, community, and game design.

Writing Games

Who Remembers MUDs?

Before modern graphics and MMORPGs, thousands of players like me would connect via telnet to MUDs (Multi-User Dungeons) to play text-based multiplayer games. We would begin by creating a character in a fantasy world to explore vast realms, fight monsters, and hoard richesβ€”all while meeting new people we would never have otherwise known, making friends, building communities, and creating stories through pure imagination.

#MUDs #MUDding #TextGames #RetroGaming #FediGaming