Dying Light: The Beast got a major patch from Techland, hunger, night chases, progression and co‑op‑breaking bugs were reworked and fixed. HUGE

Hunger now drains slower overall and hardly while sleeping; «Very hungry» and «Starved» kick in later, and traders sell improvised food bars. DLC weapon blueprints can be upgraded to legendary. Inventory auto‑stashes the weakest weapon during cutscenes and drops it if both stash and bag are...

#SteamAndEpic #Night #Hunger #Inventory #Techland #Starved

Less GRIND, more action, Techland rolled out hotfix 1.6.1 for Dying Light: The Beast. Hunger drains slower (yes, even during sleep) and critical starvation triggers much later, so you won't be constantly babysitting the food meter.

Traders now sell heartier rations, DLC weapon blueprints can be upgraded to legendary, and inventory auto-drops your weakest gear when bags overflow. The patch continues post-Restored Land support, devs say t...

#SteamAndEpic #GRIND #Techland #Traders #Hunger #Dying

Dying Light: The Beast's new Restored Land update lets you turn the game into a gritty walking sim

Plus, there's a new permadeath option.

Rock Paper Shotgun

🧟‍♂️ #Techland świętuje 11 lat #DyingLight , wprowadzając nowe wydarzenia, dodatki fabularne i rabaty na serię. Ponad 50 mln graczy, powrót Kyle’a Crane’a i kolejne plany rozwoju podkreślają siłę marki.

https://cat5.pl/seria-dying-light-swietuje-11-rocznice/

Seria Dying Light świętuje 11. rocznicę - cat5 — recenzje | gry | e-sport | technologia

To już 11 lat Dying Light. Gracze otrzymują nowe eventy, dodatki, powrót Kyle’a Crane’a i promocje na całą serię zombie.

cat5

Tencent intensifica la sua influenza su Techland, Funcom e Sumo Group. Il colosso guida decisioni chiave e supporta lo sviluppo con risorse interne, stringendo il controllo sui suoi studi.
#Notizievideogiochi #gamingnews #Videogiochi #SumoDigital #Techland #Tencent #TencentGames

👉 https://www.absolutegamer.it/tencent-stringe-controllo-techland-funcom-sumo/

Es war eine richtige Entscheidung von #Techland "The Beast" nicht als Content für Teil 2, sondern als eigenständiges Spiel herauszubringen. Es ist um Längen besser als "Dying Light 2", weil es die Stärken von Teil 1 in den Vordergrund stellt.

Teil 2 wurde mir schnell langweilig und es war massiv überfrachtet.

Geschrieben nach fast 30 Spielstunden.