The sixth level of Double Trouble for #TeamDroid resembles the first, in that the complex is divided into inner and outer sections. But in this case, two robots have to disable each other's forcefields, like in some of the preceding levels. Get the game and the level pack from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga
Double Trouble level 5 has two robots navigating winding pathways, with forcefields and contrary conveyor belts to deal with. In this level each droid has to disable its own forcefield, or jump over it. Get the game and the level pack from https://cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga
Level 4 of Double Trouble for #TeamDroid has the two droids crossing a dangerous alley full of guard bots. They must get their timing right to get to safety without being fired upon by the guards! Get the game and the level pack from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga
Double Trouble level 3 builds on the same theme as level 2. The robot in the bottom half needs to shoot the generator that powers forcefields blocking both robots' paths. Get the game and the level pack from https://cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga
Level 2 of Double Trouble needs a different kind of cooperation. Neither robot meets nor passes objects to the other, but one robot needs to shoot the forcefield that powers the generator the blocks the other's movement. Get the game and the level pack from https://cyningstan.itch.io/team-droid #TeamDroid #ibmpc #msdos #cga
The first DLC for #TeamDroid was Double Trouble, every level having 2 droids, 2 cards, 2 readers. The first level requires droids to cooperate, the droid inside the central enclosure pushing data cards out to the droid outside, which takes them to the card readers. You can download the game and the Double Trouble level pack from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga
The twelfth and final level from the #TeamDroid Jam Levels introduces the concept of multiple droids working together. One droid has to shoot the generator from the top chamber. Another needs to get the data card from the right chambers, and pass it through to a third droid in the bottom chamber, who must jump over the remaining teleporter to deposit the data card in the reader. Get #TeamDroid from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga
The eleventh of the Jam Levels is the only one that needs Multibot. The configuration of this forcefield needs both a gun to shoot the generator, and a spring to jump over the remaining forcefield, and Multibot is the only one that carries both. There are no handy items for other robots to pick up and use around the level. I designed it this way to make sure players got experience of using Multibot. Get #TeamDroid from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga
The tenth of the Jam Levels in #TeamDroid bring the guards, forcefields and generators from the previous level, and add to them piles of crates that need moving out of the way. Soldier is an obvious choice for this level, and its phaser is a straightforward way of dealing with the crates. The guards can be shot or avoided at your choice, although shooting them makes things easier. Get the game from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga
The ninth of the Jam Levels in #TeamDroid introduces forcefields and their generators. Forcefields are lethal, and can only be switched off by shooting the attached generator. The obvious robot for any shooting task is Soldier, with its built-in phaser, and the constant availability of the Shoot action in ROM. Soldier has already used this to great effect to destroy a guard that was patrolling the level. Get the game from https://cyningstan.itch.io/team-droid #ibmpc #msdos #cga