„Militaristic TTRPGs such as T: 2000 allowed gamers to participate in a “masculine pleasure culture of war.” […], such a culture offers a mode of fantasy and play which permits personal masculinity to be secured through a variety of means […].“
When You Say, “Thermonuclear War,” I Think You Mean “the Call to Adventure”! The Twilight: 2000 Tabletop Role-Playing Game and the Postapocalyptic World’s Imaginary Spaces | Journal of American Studies | Cambridge Core
When You Say, “Thermonuclear War,” I Think You Mean “the Call to Adventure”! The Twilight: 2000 Tabletop Role-Playing Game and the Postapocalyptic World’s Imaginary Spaces
