Super Street Fighter IV (Xbox 360) - Xenia Emulator Test

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I've been "supposed to rebuild my #ArcadeStick" for almost a year now. Still need to find/buy a drill press and table saw or similar.

For now this is Salt Fighter, my #FightStick #Joystick since i built it to blow off steam while learning Dudley combos im #StreetFighter4

ive changed buttons and boards and wires but that case has been rock solid.

#FGC #Arcade

#SaltForgeWorks
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The build process for sf4e really, really sucks now that I'm on Linux, but it does at least function enough to continue working- bonus and combo notices are saved and loaded, although the semantics of the data is likely incorrect.

#streetfighter4 #ultrastreetfighter4 #sf4 #usf4 #sf4e

99% of the time you'd see Rufus' close fierce in #StreetFighter4 used in a combo but there was something so satisfying about using it as a last-minute anti air to shut down crossups and control air directly above Rufus' head without needing the SRK input & meter for EX Snake Strike #SF4 #USF4

_FINALLY_ got CI cooking. It's not the way I want it to build- I'd rather distribute MSIs so that no one tries to run this out of the zip and wonders why it doesn't work- but at least I can distribute authoritative builds without my own host's filenames showing up.

#streetfighter4
#ultrastreetfighter4
#sf4
#usf4
#sf4e

Good VGM 190 - Super Street Fighter IV - Theme of Hakan

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Just played the inaugural game of #sf4e rollback over the public internet. Some audio and visual glitches, but no desyncs as far as I can tell. I'm very tired and have a bunch of release engineering to do and a cat to attend to, but my brother's _immediate_ response within 10 seconds of the game ending:

"gimme another"

I think it works.

#streetfighter4 #ultrastreetfighter4 #sf4 #usf4

WE COOK.

My strategy was always to only simulate the UI on forward simulation, but that breaks the KO hitstop and slowdown if a KO gets rolled back. Saving and loading the KO state means we need to save and load pretty much all the UI state to prevent jarring animations.

I didn't think this would be possible, but it is: SF4 does have an intermediary layer that has the current frame index which can be modified, copied, and restored.

#streetfighter4 #ultrastreetfighter4 #sf4 #usf4 #sf4e