I have been thinking of skills in Star Frontiers again thanks to recent discussions. I think the whole skill list and their varying ways of computing the chance is a bit too unwieldy in the Expanded rules.
So, I propose stick to base skill equals attribute as done in the Basic rules. A characters attribute is going to be between 30 to 70 (with possibly some species attribute bonus).
And to level up, what if a player can just spend 1 experience point to level up their skill 1 point? A typical encounter will only yield 1 or 2 experience points so it will still take a long time to get a skill up to 100.
Note, I would take away any system to increase attributes and just keep improvement to skills.




