New blog post: Rules, Types, and Glue: A Multi-Paradigm Architecture for Game Simulation 🎮🧱
A deep dive into combining classical AI and strict type systems for high-performance simulation engines. I evaluate:
🧠 Prolog for symbolic reasoning (Rules)
🧱 Coalton for static type-safety (Types)
🔄 Common Lisp as the high-speed runtime (Glue)
Includes SBCL vs. ECL performance benchmarks.
Read it here: https://dwightaspencer.com/posts/03-rules-types-and-glue/
#CommonLisp #Prolog #StandardML #FunctionalProgramming #GameDev #Simulation
Rules, Types, and Glue: A Multi-Paradigm Architecture for Game Simulation
A technical evaluation of Prolog, ML-style types (Coalton DSL), and Common Lisp as a layered architecture for game simulation engines. Benchmarks across SBCL and ECL, portability findings, and architectural conclusions about where each paradigm earns its place.
