#SmugglersOfCygnus Alpha 1 Patch 8 is finally out!
#SmugglersOfCygnus Alpha 1 Patch 8 is finally out!
Finally got #SmugglersOfCygnus working on mac!
This shot is from an m4 mini with Alpha 1 patch 8:
https://forum.longplay.games/t/screenshot-thread/35/67?u=miguelb
Update on the status of #SmugglersOfCygnus patch 8
New #SmugglersOfCygnus #wallpaper up for everyone!
Thrilled to be capable of making these again.
https://blog.longplay.games/january-wallpaper-26/
#indieGameDev #Godot #SciFi
Working on rigging, and sometimes... it's the little things.
Like realizing you were missing a joint in your skeleton
Been redoing all of my mesh skeletons in blender, moving them to a single unified skeleton (as much as possible).
This has definitely made using one animation for different humanoid meshes in #Godot 4.6 easier, but I still have a long way to go.
For contrast, blending slightly varied skeletons, meshes, and animation in Unreal was almost trivial (despite still having its share of issues).
New #SmugglersOfCygnus story by @Jess_Alter just kicked off:
https://blog.longplay.games/riparia-marten-and-the-mystery-of-the-ancients-chapter-1/