Researchers Induce Smells With Ultrasound, No Chemical Cartridges Required | Antony Vitillo

This has been for sure the most fascinating #VR news of the week: a system to induce smell sensations just using ultrasound waves. Some researchers crafted a device that rests on your forehead and is able to send ultrasound waves directed towards your olfactory bulb, altering the sensations perceived there. Thanks to this, they were able to emulate sensations of fresh air, or burnt wood, or even rotten fruit without using any real scent or liquid cartridge. This is just early research, but it already proves to be incredibly interesting, because it may open up to scent-simulation devices that go beyond the current limiting approach of using liquid cartridges. Liquid cartridges come in limited quantity, must be refilled, and also have regulatory issues in some countries. Let's see where this will go in the upcoming years... I'm intrigued! https://lnkd.in/dB2abBWY #Virtualreality #technology #innovation #research

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#nvidia #virtualreality #vr #technology #dellproprecision | Antony Vitillo | 64 comments

The sense of presence in VR is something amazing. And it is what convinces me that sooner or later, VR will succeed. VR is now in one of its down moments. That's why, in these harsh days, I wanted to get back to feeling what made me fall in love with this technology: presence and immersion. I took some very good-looking PCVR experiences, like Half-Life: Alyx, or AirCar, and tried them at the maximum resolution possible on my Dell Pro Max T2 Tower, featuring an #NVIDIA RTX 6000 graphics card. Until a few months ago, I was using my old laptop, which started to show throttling issues, so I was used to lowering the render resolution, while this time, I was moving the slider up and up. The results have been astonishing: even a demo like AirCar made me in awe again, and Half-Life: Alyx was as immersive as I have ever tried it. As much as I love standalone VR, because I think it helped a lot in democratizing the technology, the WOW sensation that you can try on PCVR today is still unbeatable. Probably a good compromise between the two can be cloud rendering, but we still have to wait for it to become a reality. The sense of being somewhere else is a wonderful sensation, and everyone I demoed VR to all these years has been amazed by it, too. And every day, something makes me feel "there" (like today), I remember why I love this technology and why one day it will have a higher adoption. Sure, there are a lot of problems to solve, but I'm convinced one day it will happen. When? Well, it is always 5 to 10 years, every year... #VirtualReality #VR #technology [Disclaimer: I mentioned the PC model because I'm a #DellProPrecision ambassador, and I have been given the PC to do tests and experiments and share my results. There is no monetary compensation or sales affiliation related to this post] | 64 comments on LinkedIn

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#virtualreality #smartglasses #technology #artificialintelligence #technology | Antony Vitillo

Join us today! With such amazing speakers, it's going to be very interesting! We are going to talk about XR glasses from different points of view. #VirtualReality #smartglasses #technology #artificialintelligence #technology

Google Glimmer Is A UI Design Language For AR Glasses | Antony Vitillo

Google has detailed Glimmer, its design language for smartglasses and AR glasses. Every technology brings its new design language, and the same interface that works well on a smartphone may be terrible on AR glasses. And the same holds for VR headsets: even if AR and VR are sister technologies, UX for VR and AR are very different, even more in the current phase of the technology where glasses have very small FOV. https://lnkd.in/g5nasX7G #AugmentedReality #smartglasses #VirtualReality #technology #UX

Gixel comes out of stealth with a new type of AR optical engine

Learn about Gixel, a startup developing a groundbreaking optical engine for smartglasses, along with their latest funding round.

The Ghost Howls
#SkarredGhost #TheGhostHowls #AWE
AWE Day 1: Snap announces new glasses for 2026, Qualcomm announces AR1+ chipset - The Ghost Howls https://skarredghost.com/2025/06/11/snap-spectacles-qualcomm-ar1-plus/
AWE Day 1: Snap announces new glasses for 2026, Qualcomm announces AR1+ chipset

Discover the latest announcements from AWE US 2025 about Snap Spectacles, Qualcomm AR1+ chip, and other exciting hardware innovations.

The Ghost Howls
The XR Week Peek (2025.04.21): Apple Vision Pro 2 battery cable leaked… | Antony Vitillo

The leaked cable of the #AppleVisionPro 2, the new low-tier graphics cards by NVIDIA, and much more in my latest roundup of #AR #VR news! Read it to stay up-to-date with everything XR... #VirtualReality #technology

Cynthia Tan talks about the XR ecosystem in China and the VR AR Expo China | Antony Vitillo

Today, I publish a very cool interview with Cynthia Tan, who talks about the #AR #VR ecosystem in China and the VRAR Expo China event! She talks about XR in China as a whole, giving useful info about the consumer and the enterprise market, and also suggestions for those who want to do business in China. In it, you can learn some interesting stuff, like the fact that now the Chinese government is offering a -15% discount to whoever is buying a VR headset or AR glasses. Read it and let me know your impressions! #VirtualReality #China #technology