Bis jetzt macht #arknightsendfield noch immer Spaร ๐
#shareyourgames
Here's what the atmosphere is like during one of these tropical storms.
Haven't shown it here, but you can't hear zombies until they're right up close to you! ๐ฌ
Lords of the Fallen has a mechanic that I donโt often use (does anyone?), but which looks cool when executed: the kick.
Current #GameBoy and #GBC collection. I've sold most of the stuff I didn't like or play over the past few years, but this is easily the most games I've ever owned for a single system at the same time.
A few notable games I did own but sold over the past few years: Lufia 3, Pokรฉmon Red and Yellow, and Wizardry Knight of Diamonds.
Total Reload (PC) You wake up in an AI's droid body, and are quickly tasked with solving your way through the puzzle maze he's been building for millennia, with quite the lofty goal as your reward.
This is a pretty good Portal inspired FP puzzle game. Has all the things you'd expect: a disembodied "AI" talking to you, cubes, a gadgety gun, lots of rooms that require you to figure out the what the order of actions is.
Gonna get my 2 nitpicks out the way first. 1) the actor playing the AI speaks in a stilted, fast, odd pattern, which is fine, but also mispronounces words for .. reasons? Ex, "cube" is "koob". IDK, maybe it's just a me thing but I thought it was a little annoying. 2) I found myself slowed down by the switch hitboxes being so small that if you're carrying a cube, you can get it "knocked out" of your hands, making you have to pick it up and hit the switch again etc. Again, could just be a me thing, shrug.
However, those weren't a big distraction from my enjoyment of the game. It's not Portal (what could be, really) but I certainly found myself scratching my head more than a few times trying to decipher what I was supposed to do, which is great for this kinda game.
The story is decent, and being able to "ask" the AI questions is a neat add. Mechanics are a bit floaty and slow but not gratingly so. (I also had odd issues with the controls/controller at times, but that could be a local deal with my Linux Distro.) The few music tracks are decent bops, so they don't get annoying which is good as you'll likely hear them often, heh. I clocked 15 hours to complete it but it's me so at least an hour, maybe 2 is afk time?
All around this is a very good effort to make a Portal game by a small dev. If you like the genre you should pick it up. It's a solid 3/5 ๐
#Gaming #ShareYourGames #PC #Steam #LinuxGaming
Today in #TheLongDark I processed a lot of the moose meat from yesterday's hunt (until I ran out of firewood).
Afterwards I decided to do some exploring, and headed over to the whale processing facility across the bay from the lighthouse. I found a lot of goodies at the facility (e.g. a revolver from an unfortunate soul), and curiously a transmitter that needed some repairs...
A blizzard came while I was exploring the interior, so I guess I'll hold up here for the night.
It's a shame to say, that I've found it really hard to get used to Turn-Based gameplay. With my defeat on Divinity Original Sin still fresh, Turn-Based Pillars schooled me once again. So I had to retreat back to my comfort zone, that is Real-Time with Pause. Much easier... on Normal.
With proper preparation we killed the Cean Gwla first, the rest went quickly. It feels like much micromanagement is how such games should be played...
Which is the reason why I still haven't bought Baldur's Gate 3...