#GBDK 2020 v4.5.0 is out!

- HRAM allocation + example
- SRAM Bank new # pragma_dataseg
- zx0 compression
- png2asset fixes and features
- Many other fixes & features

New examples!
- MBC5 Rumble
- SMS NMI handler
- #MegaDuck Printer

https://github.com/gbdk-2020/gbdk-2020/releases/tag/4.5.0

#gbdev #smsdev #nesdev

Pac-Man Master Museum -- "accuracy-focused conversion of #Pac-Man and Ms. Pac-Man for the #Sega #MasterSystem" #retrodev #homebrewgame #retrogaming #smsdev

Pac-Man Master Museum | Sega M...
Pac-Man Master Museum | Sega Master System - 2.00 version (Update: 8/2/25)

YouTube

#GBDK-2020 v4.4.0 is out!

- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & features

New examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTC

https://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0

GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES

#gbdev #gamegear #smsdev #nesdev #retrodev #indiedev #retrogaming

Anyone have any tips on where to get started with performance profiling on old 8-bit systems?

#PerformanceProfiling #Homebrew #ROMHacking #8BitCoding #GBDev #NESDev #SMSDev #AtariDev #C64Dev #VintageComputing #ClassicComputing