SHIRO26年春フレグランス「ホワイトマーガレット」果物×花々のシトラスグリーンフローラル香水
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’Mech Manual: Shiro SH-1V
Named for Shiro Kurita, the first Coordinator of the Draconis Combine, the SH-1V entered production at Luthien Armor Works in 3135. It was built to resemble a samurai, and it is restricted to MechWarriors who have proven themselves worthy through service to the Draconis Combine. It is often a commander’s BattleMech, and it is built to allow its MechWarriors to fight at any range while being protected by armor that would make most assault ‘Mechs jealous.
As expected for a symbol of the Draconis Combine’s samurais, almost all Shiros are in service to the DCMS. A small number have made their way into the Raven Alliance though.
Read This First
Shiro SH-1V
Mobility
Due to its hardened armor, the Shiro has an unusual movement profile. Its walking speed matches heavy cavalry designs at 5 MP, but then its running speed is only 7 MP. That still allows it to achieve a +3 target movement modifier, but only when moving in a straight line in clear terrain. Most of the time, it will be at a +2 to hit from movement. Its hardened armor also increases the difficulty of Piloting Skill Rolls, so hazardous terrain can have an even greater effect on it.
Durability
The hardened armor that holds back its mobility pays for itself with increased durability. The 168 armor points effectively provide more armor protection than on 100-ton assault ‘Mechs. Under the armor, the Shiro is more vulnerable. Its XL engine means that it will cease to function if any torso section is destroyed, and the XL gyro is more exposed to critical hits than a normal gyroscope. The right torso also holds three tons of LRM ammunition which means that any critical hit to that location has a 38% chance of destroying the entire ‘Mech. Then the left arm carries a ton of autocannon shells that mean 11% of critical hits there will also take out the ‘Mech due to its lack of CASE protection. The one alleviating factor to the risk of ammo explosions is that its LRM launchers can quickly empty out a ton of ammo in just 3 turns of firing. With luck, that can transform at least some of those potentially lethal critical slots into empty bins before the thick armor is breached.
Weaponry
The primary weapons for the Shiro SH-1V are its four Clan-spec LRM 10 launchers. These give it the ability to deliver up to 40 damage at ranges of 21 hexes, and they have no minimum range, so they can be effective right up to point-blank range. An LB 2-X AC can hit targets even farther out, but its damage potential is so low that it is unlikely to threaten other ‘Mechs. Instead, carrying cluster munitions gives the Shiro the ability to engage aerospace and VTOL threats.
Maximum and Expected DamageAll of the Shiro’s missile launchers are in its torso. That restricts their firing arc, but means that they are all free to fire when the Shiro has a target within reach of its sword. The autocannon is in its left arm, so it has a wider firing arc, but that is unlikely to discourage anything from flanking it.
Maximum Damage for Firing ArcsAll of the SH-1V’s weapons require ammunition. The four missile launchers can all fire for 9 turns before its bins run dry. That will usually be enough, but could force the MechWarrior to conserve ammunition during longer engagements. Then the autocannon has 45 shots which is far more than it is likely to use. Unfortunately, that is just a single bin of autocannon ammo, so a MechWarrior will need to choose between standard or cluster shots before deployment.
Heat Management
A running alpha strike only generates 19 heat points, so the Shiro’s 10 double heat sinks are enough to keep it cool unless it has taken damage or is operating in an unusually hot environment.
Heat-Adjusted Maximum and Expected DamageBrawling
The SH-1V carries a sword that can hit for 9 damage and is more accurate than a hatchet would be. Its other option is a kick for 15 damage. The kick will usually have a slightly better chance to hit than the sword, but it comes with the drawback of risking a fall if it misses, and the hardened armor penalty increases the chance of that fall.
Other Capabilities
The SH-1V is equipped with a Guardian ECM suite that helps to protect it and its lance from electronic warfare. The system interferes with advanced missile guidance systems and C3 networks.
Miniature
A plastic Shiro SH-1V is included in the House Kurita Command Lance force pack.
Playtest Notes
The above ignores the rules playtest for the next version of BattleTech’s core rulebook. If some of the previewed changes take effect, then the Shiro will perform a little differently. The cap on ammo explosion damage means that there is a chance a Shiro survives when its autocannon ammo explodes, but it will still be in bad shape with at best half of its side torso structure gone. Then the adjustments to physical attacks might adjust the relative accuracy of its sword and a kick. Personally, I hope that will be enough to make the sword feel more worthwhile.
Sources
#BattleTech #MechManual #ShiroSHIROの26年春フレグランス、アップル&ピオニーが重なるフルーティーフローラルの香り
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SHIRO「ホワイトティーの香り」漂うポプリ、鮮やかなイチョウや白樺使用のルームフレグランス
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This whole scene feels like a dream you don’t want to wake up from ✨
No Game No Life really knew how to blend colour, emotion, and atmosphere.
Anime Source: No Game No Life
Episode: 4
Characters: Sora, Shiro
SHIRO“ファートート付き”25年クリスマスコフレ、初代「サボン」ミニ香水入りアドベントカレンダー
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SHIRO25年冬フレグランス「ホワイト」“真っ白なブーケ香る”オードパルファンや保湿ハンド美容液
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