⚡️Phantom Blade Zero has been pushed from Sept 9 to Oct 29, announced Soulframe, head of S-GAME. He apologised, the studio asked for 50 days to polish the build: updated character models, reworked many locations, and intentionally avoided relying on ray tracing so more players can enjoy the visuals.
Summer will open pre-orders with a fresh gameplay trailer; a dedicated State of Play (15-20 min) will follow and reportedly features mos...

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A conspicuous absence of live-service, a wealth of single-player games, and the spectre of a £500 console: what we made of PlayStation's June State of Play

https://fed.brid.gy/r/https://www.eurogamer.net/playstation-state-of-play-recap-2026-june

Phantom Blade Zero Delayed to October 29, Pre-Orders Open This Summer

https://fed.brid.gy/r/https://noisypixel.net/phantom-blade-zero-delayed-october-2026-pre-orders/

🦋 Phantom Blade Zero: S-Game denies a visible karma/honor meter and calls the approach «zen storytelling».

The hero's personality and ending grow from the sum of choices, side quests and helping/ignoring NPCs act like a butterfly effect and can quietly twist the main love‑and‑revenge arc. The world reacts without pop‑ups or moral meters, just consequences. SNEAKY.

#SteamAndEpic #Phantom #SGame #SNEAKY #Blade #Zero

A dev diary from S-GAME peels back the curtain on Phantom Blade Zero: the protagonist Soul has a dying heart and just over 66 days to live. LET'S GO ⏳

The countdown sets the pace, he uses his final stretch for deadly runs, helping the downtrodden and treating side-quests as a way to leave a mark. Player choices in those missions actually shape the ending; the footage shows brutal fights in grim megacities and on mountain passes.

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