i am starting to understand the entity, component, and system paradigm used in Bevy. i will make a little platformer tomorrow, i already have basic movement figured out, just have to setup the camera to move with the player and add collisions. sprites are for... later =w=
current goal: generate a 3d chunk of voxels procedurally using perlin noise
#bevyengine #bevy #gamedev #programming #entitycomponentsystem #rustlang #rustgamedev
