Oh and if you remember my previous post about getting Zig+SDL3 to run on my PSP... well, I just *had* to spend a couple of hours today seeing how this would go!

#Zig #SDL3 #RmlUi #PSP

Been spending some time writing C-bindings for RmlUi so I can integrate it into my Zig project... just to see if I can!

There's something very neat about running a subset of browser functionality in my application using mostly SDL3 and Zig 😁

#Zig #RmlUi #SDL3

#RmlUi integrated debugger is really neat.

#gamedev #cpp

If you ask a programmer what is the least favorite part of #programming, you will hear "user interface" a lot.
The goal for My Little #GameEngine is to be trivially moddable, so I went with the most familiar #UI technology in the world - #HTML+#CSS.

Integrating #RmlUi was a blast. The library is very well designed for embedding. Writing a dedicated renderer for #raylib was simple. I even wrote #PhysFS integration in like ~10 mins, so asset access is properly virtualized and sandboxed.