Way back on July 28, 2025, I had a long conversation about my games career and everything else I've been doing for the past 50 years, with my old friend Mark Holmes as part of his #CinematicDesign Community. I just uploaded it to YouTube. Enjoy!
https://youtu.be/c9N38sunkIg

#gamedev #LucasfilmGames #LucasArts #retrogaming #RescueOnFractalus #ZakMcKracken #IndianaJonesAndTheLastCrusade #RubeWorks #rubegoldbergmachine

Cinematic Design Monday Member Interview: Mark Holmes interviews David Fox

YouTube

My #Devcom 2025 talk on my first #LucasfilmGames title #RescueOnFractalus is now online for those who attended the conference, or have paid for the digital pass.
https://bizcommunity.gamescom.global/event/devcom-developer-conference-2025/planning/UGxhbm5pbmdfMjY4MTQ5Mw==

Hopefully in about three months I should be able to post it on YouTube as well.

Postmortem: "Rescue on Fractalus!" - 40 Years Later

When the Lucasfilm Games Group (later Lucasfilm Games/LucasArts) launched, we were tasked with creating two "throwaway games" to test new processes in game development. This also lowered the extreme pressure of trying to create the "Star Wars of video games" on our first attempts. My game internally known as Rebel Rescue, Rescue Mission, and Behind Jaggi Lines eventually launched in 1984-1985 as Rescue on Fractalus! What was widely considered an impossible task, rendering a realtime fractal landscape on an 8-bit home computer at high enough frame rates to make a compelling experience, was something we achieved through the brilliance of fractal wizard Loren Carpenter of the Lucasfilm Computer Division (our parent division at the time) with optimizations by Charlie Kellner (Apple employee #7). On the 40th anniversary of the game's release, I'll go into some of the game's history, invaluable suggestions by George Lucas (including maybe the first video game jump scare), how the game was pirated before it was released, and why the game is still remembered by so many people.

My Devcom 2025 talk on my first #LucasfilmGames title #RescueOnFractalus is now online for those who attended the conference, or have paid for the digital pass. bizcommunity.gamescom.global/event/devcom... Hopefully in about three months I should be able to post it on YouTube as well.
Postmortem: "Rescue on Fractalus!" - 40 Years Later

When the Lucasfilm Games Group (later Lucasfilm Games/LucasArts) launched, we were tasked with creating two "throwaway games" to test new processes in game development. This also lowered the extreme pressure of trying to create the "Star Wars of video games" on our first attempts. My game internally known as Rebel Rescue, Rescue Mission, and Behind Jaggi Lines eventually launched in 1984-1985 as Rescue on Fractalus! What was widely considered an impossible task, rendering a realtime fractal landscape on an 8-bit home computer at high enough frame rates to make a compelling experience, was something we achieved through the brilliance of fractal wizard Loren Carpenter of the Lucasfilm Computer Division (our parent division at the time) with optimizations by Charlie Kellner (Apple employee #7). On the 40th anniversary of the game's release, I'll go into some of the game's history, invaluable suggestions by George Lucas (including maybe the first video game jump scare), how the game was pirated before it was released, and why the game is still remembered by so many people.

I’m so pleased to share Annie Fox and my @homecomputermuseum talk with everyone who wanted to attend but couldn’t. Thank you Anne Bras for putting this all together. The audio gets much better about 7 minutes in when a phone was placed next to us. #retrogaming #lucasfilmgames #lucasarts #atari #RescueOnFractalus #ZakMcKracken #puttputt #tokyodisneysea #leonardochallenge #LittleThingsThatKill #LeetaSimtar

https://youtu.be/bOMq0dWDR_w?si=FdUhri1_mskd4Pks

From: @DavidBFox
https://mastodon.gamedev.place/@DavidBFox/115074187722973969

David and Annie Fox - Work, Play, Love

YouTube

Besides the #RescueOnFractalus helmet I got the large format transparency outtakes of the back cover photo shoot. I was asked to portray panic, hopelessness, fear, determination, and I’m just not an actor. Instead they used the one where I was unconscious.

The fire was real, flammable glue dabbed in the corners. Someone was standing by with a fire extinguisher just in case.

I made sure to show my wedding ring to make rescuing me more urgent.

From: @DavidBFox
https://mastodon.gamedev.place/@DavidBFox/114909965842588240

Rescue on Fractalus! Helmet
42 years ago I got to be in an #ILM shoot for the box and manual of my soon to be released #LucasfilmGames Atari 800 game, #RescueOnFractalus On the cover I’m the running pilot about to be rescued, those are also my hands/knees in the cockpit. #retrogaming #spaceship
Rescue on Fractalus! Helmet. 42 years ago I got to be in an #ILM shoot for the box and manual of my soon to be released #LucasfilmGames Atari 800 game, #RescueOnFractalus On the cover I’m the running pilot about to be rescued, those are also my hands/knees in the cockpit. #retrogaming #spaceship
Forgotten Gems: Lucasfilm's Rescue on Fractalus! - IGN

IGN
Here’s the back cover of #RescueOnFractalus with me as the unconscious pilot.
Bluesky

Bluesky Social