I've published my first pass at a React API for #HelloTerrain, available now on npm. It's a lot easier to use when developing a react-three/fiber scene. Try it out!
I've published my first pass at a React API for #HelloTerrain, available now on npm. It's a lot easier to use when developing a react-three/fiber scene. Try it out!
I've uploaded a small example of a world you can walk around in, using the raycast and terrain query API of the terrain library to power a simple character controller. Go have a stroll!
https://hello-terrain.kenny.wtf/examples/raycast-character-controller
Raycasting character controller + terrain heightmap stamps
(from https://github.com/Roland09/Terrain-Stamps )
Terrain raycasting API is working so well~ First time I've ever been able to embody a character and walk around one of my terrain scenes!
A quiet moment at the lighthouse. 🌊 This is Tiny Tide, a low-poly interactive world. Built with R3F and models handcrafted in Blender.
My hello-terrain library is finally getting picked up by game devs :)
I changed the backend of #HelloTerrain to use a texture atlas instead of a flat buffer, hopefully that will make it easier to interpolate between values, because I want to start putting trees and stuff on these terrains!
https://hello-terrain.kenny.wtf/docs/core/elevation-function