RE: https://mastodon.social/@Werxzy/116353901215488713

Remember Snekburd? We'd played it here - https://www.youtube.com/watch?v=u2oBCRUoTXg

This fine game is about to have a level editor that will let you create your very own puzzling #pico8 adventures!

The level editor is just about done. I'll try to release it tomorrow.

#pico8 #gamedev #indiedev

and this is the defense theme #pico8

cartridge art!

#pico8

Hutton Minimal has finally received the cart label it deserves. Shiba Inu inside! https://donswelt.itch.io/hutton-minimal/devlog/1480633/new-cover-image #gamedev #PICO8 #rouglike
Slowly re-adding elements to the new engine. We now have the flippers back! #pico8 #gamedev

He descubierto #Excalidraw buscando una herramienta de código abierto con la que crear diagramas para los README.md que voy metiendo en en repo de #pico8 y me encanta. Lo he usado para meter cositas sobre colisiones AABB, una pequeña introducción al movimiento de cámara. Por ejemplo:

https://codeberg.org/deimian86/pico8_exercises/src/branch/main/src/07_collision_basic

pico8_exercises

Proyectos de prueba para PICO-8

Codeberg.org

Got to love them old school action hero movies...

#pixelart #pico8palette #aseprite #mastoart #retrogames #pico8

Ten posts in ten days. I've never done that before. I just got the thought in my head and wanted to write this out.

Now I have near plane clipping so that walking through the cubes doesn't cause mayhem.

I suspect the next post will be matrix transformations. If the models were more complex it would be an obvious performance win. I'm not sure that it won't be here, but I'm interested if it's a win for tokens.

https://daniel.kea.st/2026/04/04/near-clipping.html

#pico8 #gamedev

Pico 8 3D Rendering: Near Plane Clipping - Daniel Keast

Now we have a working camera, and triangles are drawn from the most distant tothe nearest. We’re getting very close to a complete renderer. The main issuerem...