My second Pico-8 game, Bounce Harvest, is (basically) done! It'll be released as soon as my friend is done with the music.

It's an arcadey score chaser game inspired by Peggle and Nubby's Number Factory, as well as Pokemon Pinball.

You launch a ball into a board filled with pegs to try and rack up big combos. While also planting berries that, when grown, are added to the board as extra pegs. Some berries also have additional special effects!

#pico8 #gamedev

I've been working on #pico8 Football Manager '80s, and we are now at version 0.4. Some little bug fixes, and some new stuff like more players, goalkeepers, and menus!

Also, I'm out of tokens! So I guess we are almost completely done.

Christine Taxi is about driving a car that repairs itself through pedestrians that don't.

A low-res mashup of Rockstar and Stephen King, exclusively on Pico-8:

https://postgoodism.itch.io/christine-taxi

#IndieGame #StephenKing #Pico8

Christine Taxi by postgoodism, ConManEd, Bitterly Indifferent Studios

Help Christine build a new life as a morally-flexible robotaxi!

itch.io

Just messing around with some ideas.

#pico8 #pixelart #timelapse #telegrams #retrogames

Just came across a #pico8 oddity (not quite a bug).

The value of stat(1) is based on the number of cycles since the start of the frame, so if the cycle count overflows, stat(1) becomes negative.

I did expect an overflow, to be sure, but it took me a while to figure out *where*.

Been playing with new graphic effects for PTET.

Now blocks from full lines jump out the matrix (a bit WIP for now), and toping out causes a rainbow wave to clean the board.

Also added stars that act as the player life count.

#pico8 #gamedev #tetris