So my DM and I collaborated on a #PF1 archetype, because no official Investigator archetype has spellbook-based arcane casting, nor does any first-party archetype focus on spellcasting criminals specifically. Seeing as we focus on #Eberron as a setting, that's kind of a big gap.

(Yeah, technically we play 3.5,, but PF1 is a handy resource for #DnD35e , so.)

https://arinoru.net/~pteryx/private/spell-examiner-archetype.html

Spell Examiner Archetype (for Investigator)

One minor issue I have with the Mythic subsystem as presented in #PF1e : they clearly made one path per ability score (plus Universal), which means the "Int path" is Archmage, and the "skillsy path" of Trickster is more focused on the Dex sorts... so there's a very intellectual-hero-shaped gap.

I don't suppose some third-party #OGL #PF1 product exists to fill the hole of a "Genius path"?

It occurs to me that I didn't squeeze tags into my above post, so:

#DnD35e #DnD35 #DnD3 #DnD3e #DnD3x #PF1 #PF1e #d20

Anyway, it's the kind of situation where I *would* just make up a feat, if I had a concept of what exactly a journeyman (level 3) specialist in indirect fire siege engines should have as unique expertise.

...Please hurry. My roommate's now trying to "solve the problem" with overly broad proposals to break 3.x's meta-rules. >_>;

3/2

I wonder what underwater civilizations' names for the "animal buffs" are. There's plenty of diversity in life under the sea, so it seems like it shouldn't be hard to come up with alternate names. There's no reason why merfolk and sahuagin would name spells after land animals and inland birds, after all.

#DnD35e #DnD35 #DnD3 #pf1 #pf1e #DnD3e

So In PF1 a living creature with decernable anatomy with 40 hitpoints takes more than 10hp from a single critical, or precision attack/trap/hazard that ONLY does HP damage. This then causes 1 STR, DEX, CON, or 5ft movement penalty (one chosen at random).

If the creature goes 10 rounds without receiving a single healing spell equal to or more than that particular damage, or a dc 15 heal check while no longer in combat or in a situation where the character performing the heal check is considered under pressure then the damage is treated as if it was ability drain. Unlike other forms of drain this can be recovered via Surgery.

Surgery is as follows.

The creature is put into a magical or poison based sleep. If it is immune to these types of sleep, it must be prevented from moving but not magically held. The surgeon then spends 1 hour making either two heal checks (for humaniods) or an appropriate knowledge (for non humanoids) and heal check. The DC of both checks is 20+penalties repaired+years since oldest penalty. The surgeon can use magical and mundane aid to the checks that targets himself. If the surgeon does not have the appropriate knowledge check, an assistant can make the knowledge check, but both checks are increased by 1. The surgeon (and assistants) may try again once for each check adding an hour to the procedure. Failure means the penalties are not restored and now can only be restored by magical means.

This process does 25% of the creature's total hit points, and requires the creature to receive the heal skill's long-term care full day's rest with no magical assistance for 1 day/per penalty. In this case long-term care does not double the number of hit points healed. After the required days any hit points can then be recovered magically.

#TTRPG, #Homebrew, #CruncyFlavor #PF1

@hierarchon so what?

Keys #F1-#F24 & #PF1-#PF12 are standardized and on a real 100% board like the #ModelM #Terminal & #Unicomp #PC122 you'll have these...

Alongsite with the usually misnamed #SuperKey, the #Copilot - #Key should've never been allowed or even implemented into existance!

#nerd introduction
My current obsession is #Torg Eternity, since the game was kickstarted I've been running one shots at every #gencon (This year I'm running #DCC #xcrawl)

I love all the #ttrpg and #boardgames. My greater commitment to my son has me leaning #pf2 which is a system I would love to play more or I could run.

I have games on
Sun(#dnd5e), Mon (#pf1), Tues (#frosthaven), Wed/2 (#torg), Th (#MarvelUnited) leaving the other two days for dates, cons, hanging out

Mage Armor II - As mage armor, but 2nd level spell & armor bonus is +5.
Mage Armor III -- 5th level spell, bonus is +6.
Mage Armor IV -- 7th level spell, bonus is +7.
Mage Armor V -- 8th level spell, bonus is +8.
Mage Armor VI -- 9th level spell, bonus is +9.
#Spelltweets #PF1

@LeviKornelsen

My favorite games I've actually played are the 3.x cluster — D&D 3.0, D&D 3.5, d20 Modern, and PF1. #DnD35 #DnD35e #PF1e #PF1 #DnD3 #DnD3e #d20Modern #d20m

I believe it'd be possible to make a D&D-like game I like better, but WotC won't be the one to make it.

#Eberron is my favorite D&D setting by far! But sometimes an original setting is a better fit for a D&Dish idea. And sometimes a fantasy idea isn't particularly D&Dish, but I don't have a system I favor for that yet.

1/3

@rweston @chgowiz @LeviKornelsen I'm pretty sure ampersands don't work in hashtags, but I do like #DnD35 #DnD35e #PF1 #PF1e ! Of all the editions, they come closest to my ideal D&D. Though it still seems possible to do better...