【Game-Log: Mid-September 2025】
The Adelaide Crows (men) may have crashed and burned. But there are always video games. This was the month Critical Reflex went from "Can do no wrong" to "The majority of their games that I have played are not fun" within a week.
Major Timesinks and Finished Games
Alfred Hitchcock(tm) - Vertigo is a game that is neither by Alfred Hitchcock, nor much to do with the 1958 film of the same name. It is Pendulo Studios' 2021 attempt to make a psychological thriller adventure game, using the Quantic Dream style of gratuitous quick time events. The plot starts with the world's least-likable protagonist watching his family car driving off the cliff with his wife and daughter (who seemingly never existed), and his (already dead) father commit suicide. And it only gets weirder from there.
Despite the seemingly cynical branding, Alfred Hitchcock(tm) - Vertigo clearly does take a lot of inspiration from Hitchcock's work. There are approximately 4-5 twists per second, which was always just enough to keep me playing through the entire 10 or so hours. But never enough to make me completely ignore the clumsy systems and controls, and especially not the game's clumsy handling of topics well above its pay grade.
(Note: An associate of mine worked on this game.) Letters to Arralla is a low-stress game set on an Australian island inhabited by living fruit. Your job is to deliver the mail on the island, which instead of addresses uses (often cryptic) visual depictions of the intended destination. This is enough challenge in this to keep the game interesting, but never so much that the game feels difficult or stressful. There's lots of fun characters, and a lot of dark humour. A strangely large amount of hidden things for such a small island too.
Easy Delivery Co. is like one of those "I found a spooky retro game" youtube channels if it were an actual game. It is a driving game set in a freezing snow covered mountain region filled with animal people. The player drives a small kei-truck around delivering parcels from one location to another. The vibes are sufficiently eerie, and the narrative and questlines keep the game interesting. The only real let down is the conclusion of the narrative and ending, which is kind of clumsy and easy to mess up without knowing it.
Ostranauts is still fun. But I feel like the inventory update is a step backward. And there seem to be more bugs than ever.
Tried Out or Revisited Briefly
In Troleu you play a tram ticket collector. Collecting tickets and kicking off disruptive passengers and fare-evaders with the power of physics. And also avoiding the ticket inspector, who hates you for some reason. Most of the game is fun, but it's also kind of broken and both my attempts to play the game with me something like me having collected the 10 fares and issued 10 tickets to 10 of the 10 passengers on the tram, which the game interpreted as meaning there were more than 0 unticketed passengers.
No I'm Not a Human does not offer an inverted y-axis option, it felt like staggering down a hall drunk as a result. I did not play any more of it.
Goblin Cleanup is a game I backed on Kickstarter a while ago. You play as a goblin maid cleaning up a (still potentially fatal) dungeon after an adventurer has travelled through. It's kind of fun, but there's not that much there yet (still in early access). Yet to play it single player would require a feat of mental endurance. Dressing up your goblin character is fun.
Eclipsium is a first-person exploration game that feels the need to explain with words that you can use the mouse to look around, but explains nothing else and no other mechanics because it seems to want to surprise you with the fact that you open the first door by "interacting" with a pair of scales, which causes your player character to cut off their tongue. I walked around in a surreal forest for a bit, then fell off a bridge and died. Could be great, could be terrible. The intended graphics are low-res and pixelised in a headache inducing way.
All Games Played
Automobilista 2: GREAT
Dwarf Fortress: GREAT
Ostranauts: GREAT
Alfred Hitchcock(tm) - Vertigo: Good
Letters to Arralla: Good
Easy Delivery Co.: GREAT (Notable)
Troleu: OK
No I'm Not a Human: UNPLAYABLE
Goblin Cleanup: OK
Eclipsium: Good

Okay, #Ostranauts, trying to leave the neighbourhood of Ganymede to visit Venus, for the second time.
First effort my ship got blasted to bits by micrometeorites, faster than I could repair anything.
This time, I'm a LOT richer, generously stocked with patches, and I have crew to ensure these repairs go faster. Wish me luck!
【Game Log: Mid-March 2025】
I spent much of the last fortnight with a sinus infection/mild pneumonia. I've spent that time either playing too many video games, or none at all.
Major Timesinks and Finished Games
My major achievement in this period was that after 630+ hours of gameplay, and Nearly 10 years after I bought it on Steam, I finally finishing Caves of Qud. I've only ever played classic mode (ie, proper roguelike, "permadeath", etc) so this is naturally very difficult. I will not discuss specifics of the ending, other than to say it is both beautiful and fitting. It expands the scope and concept of the game's world exponentially, without a second of it feeling out of character.
I put more time into Old-School Rally, and I've nearly finished what's available in its current version. The game is still very good, but I've noted a big negative. The later tournaments drive on the newer tracks in the game, where stuff like the (rather terrible normally) in-game navigator is generally greatly improved. But there are also a few terrible navigator advices that can only be explained by being deliberate deception. Which IMHO fucking sucks, and makes me think less of the game.
I also went back to Parking Garage Rally Circuit, the fake Sega-Saturn game about drifting around parking garages, and finished off most of whats available. The physics and style of the game are still great. But I probably won't go back to it for a while, purely because there's also not that much there so far.
Completing the trifecta of faux-retro arcade games, I also returned to Super Polygon Grand Prix. A take on Virtua-Racing with a distinctive style, but fairly barebones. In the months since I've played it, the opponent AI has greatly improved and also become insanely difficulty. But in a way I find very satisfying. The physics of the cars is also notable, which somehow nails an arcade take on an F1 car that is not complicated, but still feels like it gets out of control in the right situations and in the right way. Absolutely delighted with its progress.
Expelled! is the latest game by Inkle, and also a sequel to Overboard!. In this game you play a day in the life of a student in an English girls boarding school post-WW1, attempting to exonerate herself after being falsely accused of pushing another student out a window. I've mostly had a lot of fun with this, the premise is a lot of fun and the writing is excellent. The wit in this game is some of the driest and darkest I've seen in games. However it also has a bit of a slow start, with a mechanical bait and switch, that doesn't really land. Additionally I'm about 60% through the game (it breaks down several sub goals for you, many of which I've achived,) and can see a few paths to progress, but thinking of the mechanical progress of getting that far in a run is enough to make me want to play another game.
Nubby's Number Factory is a game where you fire balls at pegs and hope to collect enough points to progress to the next round. Then several interacting power-ups become available and things become exponentially crazy. The game seems to be broken and crashes a lot, or the maths don't work as advertised. But also it's completely insane and amazing.
I saw the game Lingo 2 mentioned, so I immediately went and played the original Lingo. It's a first person puzzle game where the answers to assorted puzzles are entered into text boxes. The introduction of the vagueries of language (and more importantly spelling) are risky in these games, but so far I haven't run into any major problems. Granted there are a few seemingly big puzzles I've skipped right by so far, so I imagine the game lives and dies on how satisfying these are.
Tried Out or Revisited Briefly
Botany Manor another puzzle game, this time about replicating the growing conditions for plants in a large mansion so that seeds may bloom. Interesting concept, but I found it a bit grating. Particularly the contextual clues in the world seem to be drowned out by "noisy" ephemera that looks like it should be an interactable clue but isn't.
ULTRAKILL had a big update. So I played it some more. It's as hectic as ever, and the graphical updates look good without ruining the style. I've completely lost the muscle memory for it though.
VVVVVV is still excellent. I felt a bit rusty with the controls, but they are still good. The empty area in the middle of the world is much larger than I remember.
Ostranauts seems to be slightly less of a mess, and doesn't randomly pause so much.
I tried replaying a bunch of the Cruelty Squad levels I'd finished when I first played. The games still got whatever made it work in the first place. But interacting with the insane mess of disparate side-mechanics (stock trading, fishing, organ harvesting, etc) just made it even more perfect.
Midnight Margo is an experimental game from Faravid Interactive. It depicts mental health management using RPG mechanics. It's a neat concept with some really good voice acting. I found it a chore to even get out of the first room. It's only $AU1.50 though.
Blobun is a cool puzzle game where you play as a slime bunny and have to stretch your body to cover all squares without overlapping yourself. Cute style and very neat. I'm looking forward to playing more.
Wanderstop is about a burnt out warrior who is rescued by a country tea shop owner. I've tried twice to get into this game and just can't for whatever reason. While the style and music are neat and the plot is at least potentially interesting, the pace is excruciating and the tutorial feels like three tutorials fighting each other. The best I can say is that it had "I'd literally rather do anything else" as a dialogue option right as I wanted to save and quit the game.
The Final Earth 2 is a SimTower-like game about building vertical cities on floating islands. It works well enough, even the goal-oriented nature of the stages is paced well enough that it doesn't feel that dissimilar from open-ended city building. This is still not my preferred setting for a builder though.
Classic Recommendation
VVVVVV
It's a retro-platformer from 2010 in the style of ZX spectrum games, where instead of jumping you flip gravity. It has simple and precise controls, but a lot of challenge. One of the best soundtracks ever.
All Games Played
Caves of Qud: GREAT (Notable)
Old School Rally: Good
Parking Garage Rally Circuit: Good
Super Polygon Grand Prix: GREAT (Notable)
Expelled!: Good
Nubby's Number Factory: Good
Lingo: Good
Botany Manor: OK
ULTRAKILL: GREAT
VVVVVV: GREAT
Ostranauts: GREAT
Cruelty Squad: GREAT
Midnight Margo: OK
Blobun: Good
Wanderstop: Mediocre
The Final Earth 2: Good

Going live on youube in about 15 minutes playing Ostranauts, what I would describe as a "Space wants to kill you" simulator.
Scrapping ships, flying around, being harassed by security patrols, trying to remember how the game works... Should be fun.
https://youtube.com/live/UylArVpemMc
#Streaming #Streamer #LetsPlay #Ostranauts #YouTube #LiveStream
Before you continue to YouTube
So I've been playing #Ostranauts lately, a game about salvaging
wrecks and doing occasional gigs in space, while building your own space tin can.
I took a job to photograph Ethan Harrison aboard his space ship 600km away. If I could do it in 40 minutes or less, I'd get the maximum payout. Doing some simple maths, I plan out my boosts to reach him in only 10 minutes, expending a lot of fuel in the process. I snap the pic and get ready to return, when a pirate intercepts me and docks.
I had bought a new EVA suit recently, and forgot to actually put my pistol into it. While the pirate gets ready to board, I hastily rummage through my backpacks to find where I left my gun. I eventually find it in a random shopping bag I had designated as temp storage. The airlock door opens and I immediately blast him as he enters. In the process the power goes out, as a piece of cable got broken. The lights go out, as does my nav console.
(cont.)
I played
#ostranauts during my lunch break today.
I had a new experience. So far I've encountered some strange abandoned space ships and meat, but today I had my first pirate encounter on an unresponsive space ship.
It was quite odd.
We flirted through a closed door first and discussed how much authorities suck, and some metaphysical questions, and made jokes. Then I got the door open, and suddenly he tried to rob me! Rude!
My katana solved that issue for me.
But I'm sad it didn't work out.

Space noir roguelike Ostranauts is aiming for 1.0 in 2025, with help from Kitfox as publisher
Ostranauts is aiming for a 1.0 release in 2025, with Dwarf Fortress publisher Kitfox now onboard to help bring it to release.
Rock Paper Shotgun