Working within constraints is kinda fun in some way. But wasting 2kb just for a couple of redefined characters is kinda wasteful. Maybe I'll just stick to the defaults.
#oscar64 #vic20
My first was a #vic20 and now I got inspired to play with #oscar64 and #vice
@mrdoornbos And there we go. Took a minute without any optimizations, using oscar64. It only supports floats, and that only barely. So 10.000 iterations is the maximum, plus convergence is poor. BASIC is faring better! I wonder how quick it'll be at -O3...?
#commodorepet #piday #oscar64
C Programming with Oscar64 on the Commodore 64 - The Oasis BBS

Learn how Oscar64 C programming works on the Commodore 64 with a detailed look at memory trampolines, character sets, and VS Code setup.

The Oasis BBS
AGPX Game Maker v2.2.1 Released - The Oasis BBS

AGPX Game Maker 2.2.1 adds features for BASIC-to-C++ game development, sprite editing, animation, and 8-way scrolling. Free to use.

The Oasis BBS
LLaMA2 on Commodore 64: AI Story Generator with REU - The Oasis BBS

A stripped-down LLaMA2 model now runs on the Commodore 64, generating toddler-style stories using just 2MB of REU.

The Oasis BBS