2. First you ever ran? #ADND2e
3. Played the most? #DND35e
4. Run the most? #GURPS
5. Favourite? Toss up between #ShadowRun and #OpenLegendRPG
6. Most recently played? #StarWarsWEG
7. Most recently run? #OpenLegendRPG
@orangelantern I am also a fan of failing forward, btw, and encouraging players to try creative solutions by not punishing them horribly if it happens to fail. I like #OpenLegendRPG system for suggesting a failed roll can be "Succeed with a twist".
(4/3, because I'm wordier than I expected to be)
I'll be hosting a new Session Zero of a new Amaurea's Dawn campaign this Wednesday! Will I be ready? Probably not, but I'm going to try!
@The_Dyer_Consequences I believe Pendragon (from Chaosium) can be played entirely without magic.
You could also try some setting-agnostic systems and exclude magic rules/abilities. #GURPS, #CypherSystem, or #OpenLegendRPG should all be able to handle that (certainly there's others that I'm not familiar with too), depending on the system flavor you prefer. You'd have to either develop the setting/adventure yourself, or find a module/adventure that works with the chosen system.
I stayed up way too late last night re-reading "A Star Once Fallen" adventure for #OpenLegendRPG #ttrpg
It is a concise and comprehensive introduction adventure to the system, which has me fired up to GM again. In my last Homebrew campaign years ago, I used GURPS, which just felt heavy to me. I looked for a system that I could potentially hold in my head, with a consistent internal logic, and a flexible model that keeps the story flowing. GURPS wasn't it, whereas this "feels" right.