As a DM, sometimes I watch the encounters I set in motion with a bit of foreboding, like "this could go badly..."
Watching 2 carrion crawlers almost take out a party with 4th level fighters and clerics... was a tense moment for everyone! Fortunately, the first level halfling fighter saved the day!
My carrion crawlers are like facehuggers, but with 8 tentacles, a maw plus legs and a 9 ft long body.
"Tucker's Kobolds" from 1987 is about giving weak #dnd monsters (honestly) excessive tricks including traps. It's a meme now, picked up on YouTube.
Looking through editions, there are zero references to kobolds using traps before it. #odnd just says they are weaker than goblins, basically the crappest humanoid. #adnd1e has them just fighting. #bxdnd says they "ambush". All before 1987. But #adnd2e (1989) has heavy reference to traps for them. TSR eating their own memes.
https://media.wizards.com/2014/downloads/dnd/TuckersKobolds.pdf
I've been looking into more #ttrpg #odnd retroclones recently. I've been quite an #OSE fan but reading #whiteboxFMAG got me interested, and then I started going down the "differences between using some books but not others" rabbit hole.
The thing that I found interesting, apart from the massive difference in monster power before and after Greyhawk, is how extremely similar OD&D with all books is to #ADnD. The latter has expanded detail and some extra rules but the structure is almost identical.
So back when I released "so long, rio" I talked a bit about a solo rpg I'd done that inspired the art I did for the album. That was an original edition D&D game I did for most of 2020 and 2021 (by way of retroclone Delving Deeper, but true to the spirit of the game I changed how I did things every few times I sat down to play.) Definitely my longest-lasting persistent world; if I remember right I was on the 15th iteration of the same fighter. I think my last one I managed to get up to level 5 or so, which was a pretty major accomplishment to me. I still only partially mapped the first couple floors of the megadungeon located conveniently under the starting village and part of one page of overworld map.
Which is what I want to show you. I used the map making rules in Delving Deeper, interpreted to try to build reasonable trails and rivers while maintaining surprise to anything more than one hex further than I'd travelled. Drawing the terrain in the corners like I did was very satisfying.
Nach dem Studium von #OSR -Magazin Blinzelhund Nr. 2 ( @systemmatters + @PenPaperDice ) musste der neue Hexer-Roman endlich her! 🐺⚔️✨