#Netlogo is a pretty great system for investigating complex dynamical interacting systems using code and user interface that's accessible even to middle school kids, or even to some extent grade school (I know, I literally tried it out just before the pandemic with 4th graders).
There's the full version that runs on full computers, and then there's the web version that runs in a browser (ie. chromebook)
Anyway @futurebird should check out this model of ant foraging
Hi @Iris @olivia , i'm really interested by all your work ! I have one question and perhaps you have some bibliography in head to help me ? As a quantitative geographer/computer scientist i make #netlogo Agent Based Model simulation that need co-construction of models in an interdisciplinary context. The #abduction concept of #CharlesSandersPeirce is regulary cited as a way to express the new/original hypothesis that appear when you confront part of our mental model (based on empirical fact) of the world with outputs of this same reconstructed world into simulation.
Because i'm really interested by these links between the empirical world, the conceptual world, and the simulated world (as stated into Fig1 of https://shs.cairn.info/revue-francaise-de-sociologie-2014-4-page-689?lang=fr) do you know if there are some recent state of the art in Cognitive Science that cite CS Peirce works on abduction, linked to our everyday mental modeling process as scientist ?
Edit 1 : I found that you talk about Abduction in one of your article _Theory Before the Test: How to Build High-Verisimilitude Explanatory Theories in Psychological Science_ (Inference Best Explanation), and i also see on Standford (https://plato.stanford.edu/entries/abduction/) that Abduction exist in two flavor, to "justifying" or "generating" hypothesis.
We have also mobiliize the concept of "equifinality" to formalize the fact that it exist multiple way to generate the same phenomenon (for example in archeology, Luke S Premo write about this, but we have the equivalent in geography). But when we modelize with archeologist, they don't have an infinity of hypothesis to test. So we understand abduction operation during building simulation as a way to confront these hypothesis. Because we cannot state that hypothesis is totally wrong, we started to build "familly of models" to encapsulate and sediment structured knowledge (An exemple of this approach in geography using Agent Based Models : https://www.mdpi.com/2079-8954/3/4/348 , also developped as Reusable Building Block in this paper https://www.sciencedirect.com/science/article/pii/S1364815224000641)
Thanks !
@ksaj @nuxi @amszmidt Thanks for reminding me of #netlogo ! I installed it sometime ago to play with a "Dark Forest" model [1] (cf. #LiuCixin #ThreeBodyProblem trilogy). I did not look into it any further and thoroughly missed looking at NetLogo3D. The demos are really pretty cool!
There’s been a bit of discussion lately of the Dark Forest Hypothesis (DFH), which is one of the proposed answers to the Fermi Paradox. The Fermi Paradox asks why we can’t see any other civilizations out there in the universe, even though it is statistically extremely unlikely that we are
Le #RuralArtSystem commence mardi prochain à #TerreBlanque .
Le #ras2024 est un camp de vacances optimisé par le collectif #interhack pour mettre en œuvre la #technofutilité, avec du #netlogo, du #livecoding, de la #pizza, une #kinect, une antenne #Priezor, et plein d'autres choses qui clignotent et qui font #beep !
Spiele mit Agenten und NetLogo programmieren
Ich habe das dringende Bedürfnis, etwas Verrücktes anzustellen, damit ich auf andere Gedanken komme. Und da scheint mir die Idee, die Multi-Agenten-Programmiersprache NetLogo dahingehend aufzubohren, daß man damit Computerspiele programmiert, verrückt genug, um mich ablenken zu können. https://kantel.github.io/posts/2024042703_netlogo_games/ #NetLogo #GameDev #Turtle