I was sharing some #GameDev tips on #optimization of #NavigationInvoker for runtime #NavMesh generation in #UnrealEngine and one of the more experienced engineers in Unreal Slackers kinda poo pooed it because it's always going to be less optimal than a fully pregenerated navmesh with streaming. Like, yeah, I get that. Water is wet. But they dodged all my questions about whether there weren't any use cases for runtime generation with invokers... I'd honestly prefer ditching invokers if I can, but I felt good sharing advice about a niche technical challenge that took a lot of work to learn the details of and feel shot down as if it has no value to anyone. :(