🏭🎮 AI meets museum tours
Hof University’s iisys is exploring how AI-supported games can make exhibitions more dynamic. Together with the Bayreuth Industrial Museum, Emergo Entertainment & partners, the project tests how language models like ChatGPT or LLaMA can actively shape museum games.

🔗 https://t1p.de/asfvd

#dieforschendehochschulehof #hierwirdknallhartgeforscht #ScienceMastodon #MuseumInnovation #AI #ERDF#research

🎶 Digital meets classical
The Richard Wagner Museum Bayreuth now features an interactive conductors’ gallery, honoring all festival directors since 1876.

Hof University’s research group Interaction & Data Driven Design developed the platform & hardware — bringing music history to life through digital innovation. ✨

🔗 https://t1p.de/sdaxf

#dieforschendehochschulehof #hierwirdknallhartgeforscht #ScienceMastodon #DigitalHeritage #Wagner #MuseumInnovation #InteractionDesign

Glendale transforms cultural landscape with innovative museums celebrating diversity, history, and community connections. Martial Arts History Museum leads the way in storytelling and cultural understanding. #CulturalHeritage #MuseumInnovation
Steve Martin brings comedy and art expertise to Frick Collection's $220M renovation, transforming museum experience with wit and charm #ArtCulture #MuseumInnovation

🏛️ Bergamo lancia "I misteri del tempo": city escape che trasforma due musei in avventura interattiva.

Il progetto #InnovaCultura integra:

- Narrativa con paleontologi/archeologi virtuali
- Gamification del percorso espositivo
Valorizzazione patrimonio locale

Esempio vincente di come tecnologia e storytelling rendano accessibile la cultura senza banalizzarla.

https://mondointasca.it/2025/07/23/a-bergamo-il-museo-diventa-escape-room/

#CulturalHeritage #MuseumInnovation #Bergamo

A Bergamo il museo diventa escape room

La città di Bergamo lancia "I misteri del tempo", un'avventura interattiva tra Museo di Scienze Naturali e Archeologico.

Mondo in Tasca
JOB: The Cleveland Museum of Art is reimagining ArtLens Gallery for 2026!
They are hiring an
Interactive Content Specialist
to bring the life stories of artworks to digital life—creation, conservation, repatriation & more.
Apply: https://recruiting.ultipro.com/CLE1004CMA/JobBoard/14a13635-e1f1-6802-5aba-82b151e8c57b/OpportunityDetail?opportunityId=d539ddd2-bc35-4f58-b509-6ab80485869b
#MuseumJobs #DigitalMuseums #ArtHistory #MuseumInnovation #InteractiveDesign #Interpretation #CMA #ArtLens
Wir sind heute auf der Tagung "No risk, no innovation? Künstliche Intelligenz in der Museumspraxis" an der HTW Berlin.
Gleich geht es los! Unsere Kollegin Xenia Kitaeva eröffnet nach der Begrüßung um 10:15 Uhr mit der Keynote "Drei Etagen über dem Maschinenraum – Geisteswissenschaftliche Überlegungen zu KI."🧠✨
Wir sind gespannt auf einen Tag rund um die Potenziale von KI-Technologien im Museumsbereich! #KulturgutDigital #Digitalisierung #MuseumInnovation #HTWBerlin
Leveraging IBM Watson's artificial intelligence, Melanie Fahden and Anja Gebauer‘s participatory project aims to reverse perspectives and explore narratives beyond traditional constructs. As museums embrace AI, maintaining a critical, discrimination-aware approach becomes crucial, emphasizing the need for continual learning and engagement. #ArtTech #AIinEducation #MuseumInnovation

By combining XR with social stories and sensory maps, museums are creating immersive, personalized experiences both before and during visits. As technology evolves, museums are expanding immersive experiences across interconnected metaverses.

Article: https://www.intechopen.com/chapters/85995

#MuseumInnovation #InclusiveXR #ImmersiveExperiences

Perspective Chapter: Museums and the Metaverse – Emerging Technologies to Promote Inclusivity and Engagement

Over the past two decades, museums have increasingly sought to build connections with the community and increase inclusivity of visitors. At the same time, emerging technologies, such as extended reality (XR) and virtual museums (VM) are increasingly adopted to engage with different generational expectations but also for the purposes of supporting inclusivity and neurodiverse populations. First such technologies were adopted to augment exhibitions in the physical museum space for edutainment. Since then, XR has expanded from room-size environments (CAVEs) and augmented exhibitions to the creation of entire virtual museums, such as The Museum of Pure Form and The Virtual Museum of Sculpture. Digital twins of museums are increasingly common, along with UNESCO World Heritage Sites. Such virtual experiences can be leveraged to prepare neurodiverse visitors prior to visiting a museum. This chapter will outline how existing approaches to social stories and sensory maps may be combined with XR experiences to support neurodiverse visitors and their families. While onsite, immersive technologies can be used both for engagement and to provide accommodations for greater inclusivity and diversity.