btw I participated in the Demolab workshop at #Mountainbytes 2026. While it is not much, I am quite happy to have finished a little Demo with #Godot in only two days
Many thanks to @nr4 for providing the music!
btw I participated in the Demolab workshop at #Mountainbytes 2026. While it is not much, I am quite happy to have finished a little Demo with #Godot in only two days
Many thanks to @nr4 for providing the music!
Back from #mountainbytes and already wondering what to do next year.
Also, I released a little tune I made on my old Game Boy: https://demozoo.org/music/388229/
I have repeatedly heard that COM files and 16-bit DOS are used for 256-byte size coding.
How does this work on 64-bit Linux? The ELF64 header would require two-thirds of the space. Pointers are four times larger than on 16-bit systems....
Here are my sources for 256-byte size coding on modern Linux:
https://gitlab.com/metagrowing/demos
Tools:
nasm - the Netwide Assembler
xz compressor
#MountainBytes 2026. 5th place out of 8 in the PC Realtime Competition.
Today I released another demo for Mountainbytes 2026.
Thanks to all the sceners who inspired me.
Cheers.
