Metro Awakening: 95 / 100
Wow, that was great! Vertigo Games has done an amazing job of bringing Metro alive in vr.
Metro Awakening is a prequel that tells the backstory of Khan, a mysterious recurring character in the main series. The story is very engaging - it was apparently written by Dmitriy Glukhovsky, the author of the Metro book series on which the video games are based.
All the classic Metro elements are here: creeping through dark metro tunnels, fighting off monsters, sneaking past guards, stressing about filters, burning spiderwebs, recharging your headlamp, riding railcars, and killing nazis.
Almost all of the gameplay is super intuitive and natural feeling. Grabbing where your left backpack strap would be gets you the side of your backpack where all your tools are strapped: crank charger, lighter, gas mask, filters. The right strap gets you your selection of weapons. To power an electrical junction box, you manually do the steps from the animation: connect the clips to the pins, crank the handle until the charge is maxed, then turn the knobs. The weapons are great and feel super realistic. For example, if you shoot one completely empty, you need to work the slide after reloading to chamber the first round. Some of them just have magazines, but with the shotgun, you individually load shells into the chambers of the revolving mechanism. Or the crossbow, you need to flip out the chamber and load bolts into the empty slots.
This game is not for people who have issues with darkness, or enclosed spaces, or spiders. There's a big arachnophobia warning at the start, and it's well deserved. There are a couple of different areas where you need to navigate basically a dark maze that's crawling with giant spiders that love to crawl on you. There is an arachnophobia setting, but I don't know what it actually does.
I had a ton of fun (and stress!) playing Metro Awakening - imo it's the best vr fps (immersive sim?) since Half-Life Alyx.











