Took a day off from day job for our #MetaCG Hackathon!
Stay tuned for updates on what we did.
Took a day off from day job for our #MetaCG Hackathon!
Stay tuned for updates on what we did.
Hey y'all! There is a new #MetaCG release. \o/
After some significant refactoring, an evolved file format (now version 4) and some smaller increments, we felt that this is a good point for v0.9.0.
This has breaking changes again and is a good step forward.
Thanks to everyone who contributed.
Go check it out at https://github.com/tudasc/MetaCG/releases/tag/v0.9.0
After quite a bit of work, I'm delighted that #MetaCG v0.8.0 just got released and I want to thank everybody who contributed to the project.
Check it out, star the repo and watch for more updates.
Get your copy at https://github.com/tudasc/MetaCG/releases/tag/v0.8.0
In #MetaCG (the thing that survived from my PhD time), we have just merged some basic #Python bindings, such that you can inspect the generated call graphs without needing to write C++ \o/
Check it out at https://github.com/tudasc/MetaCG
Great news everybody! We are moving #MetaCG development into the open! š
I wrote a brief blog post about it: https://jplehr.de/2025/03/31/metacg-development-moves-into-open/
Yesterday, I had another blog go live about something that annoyed me for some time.
The #MetaCG Gitlab #CI pipeline was failing, for no obvious reason with a somewhat strange error. Turns out, you need to get your GIT_STRATEGY right.
Read about it: https://jplehr.de/2025/02/17/gitlab-ci-git-clone-strategy-debugging/
We released #MetaCG v0.7.1 that fixes a CMake error we introduced with v0.7.0
It seems we broke older CMake versions with the introduction of a specific policy. Should work again.
Get your copy at
https://github.com/tudasc/MetaCG/releases/tag/v0.7.1
Iām amazed to see that my former colleagues continue to work on and use #MetaCG and have just released a new version. It comes with improved file format nad should now be much easier to use in your own projects.
Get your copy at https://github.com/tudasc/MetaCG/releases/tag/v0.7.0
Last night I tagged and created the v0.6.0 release of #MetaCG
It comes with a bunch of bug fixes and several CMake improvements.
You can grab your copy at https://github.com/tudasc/MetaCG/releases/tag/v0.6.0