The squares, they are a-marchin'.
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen #MarchingSquares
The squares, they are a-marchin'.
#GameDev #IndieDev #IndieGame #GodotEngine #Godot #ProceduralGeneration #ProcGen #MarchingSquares
Experimenting with splitting and joining cells, take 1.
https://github.com/openrndr/orx/tree/master/orx-marching-squares
A larger version of the same design (Rule 3R). Uni-pin 0.03 on A4 printer paper.
More Marching Squares / 1D cellular automata. This one is based on Rule 18R with some randomness mixed in, and I think it looks like a kind of beautiful rug. Uni-pin 0.03 on A4 printer paper.
#penplotter #art #blackandwhite #cellularautomata #p5js #marchingsquares
Two second order 1D cellular automata, on this nice rough recycled cotton rag Khadi paper. On the left is rule 73R, plotted with a fine pen. On the right is rule 102R, plotted with a relatively chunky fineliner.
#cellularautomata #penplotter #marchingsquares #p5js #generativeart
I’m getting a strong urge to rewrite this sketch from scratch because I haven’t managed to fix the resizing problem and it’s frustrating me. For now I’ll share another plot I made previously.
#cellularautomaton #marchingsquares #p5js #GenArt #penplotter
After watching a video about marching cubes and squares, I've finally made my own marching squares simulation using open simplex noise. #python #pygame #gamedev #marchingsquares #compsci #graphics
It's really pretty when animated.
Marching Squares Simulation
https://github.com/OliviaStarStuff/marchingsquares/
#Blog day! This week we’ll talk about the marching cubes algorithm, but we will start from marching squares to get a strong intuition. Please give it a read if you are interested!
https://blog.42yeah.is/algorithm/2023/07/15/marching-cubes.html