The truth is out there, and MacGuffin & Co. have filed it under Hallowcroft, Massachusetts. The Bad Year packs 53 system-neutral horror investigations across a single haunted year, each a double-spread mystery with a clue map. Set in 1998-9. Funding now on Kickstarter
#CrowdfundQuest #Horror #RPG #CrowdfundQuest #Cthulhu #MOTW
https://www.tabletopsentinel.com/news/horror/crowdfund-quest-the-bad-year

I’m at least tentatively planning to throw a “metapackage” style repo out there to gather all of these packages. While that’s in the foreseeable future, it won’t be in the *near* future — I’ve got writing to catch up on now.

At some foreseeable-but-not-soon point I’m also thinking I need to do the same sort of thing for #MotW and #FateAccelerated content.

I love writing games for my local games club, but I sorely miss the absolute riot of shenanigans we used to have in our online session, where we had about a dozen players with anything up to half a dozen characters each, with three different plot arcs all set in the same world. My absolute FAVOURITE was when a player brought his hunter's evil identical twin, couldn't have been more obvious about it, and the others *still* didn't notice until the grand reveal. https://www.hellcove.org/missions/2021/04/23/395/ #MotW

Working on my Monster of the Week prep for CRIT! The session is sold out so I'm excited

See what other sessions we have available over at https://gameatcrit.com/

#GameAtCRIT #MotW #ttrpg

TFW your game world grows enough arms and legs that you abandon the standard #MotW progression for your world arc and start mapping it out in #scapple instead...

@malin Yeah, I keep coming back to LaTeX because the automation and macros are really REALLY useful, and the mechanisms for modularizing chunks of content are straightforward.

Where I keep gnashing my teeth is in what I’d have to call “production quality” items — Using fonts that are used by the main system (#MotW and "3rd Man" for example), and the page-geometry variations noted, but also things like background images (which you seem to have solved), and a host of other random little things.

What I need, in order to pursue the #Fate (#FateCore or #FateAccelerated) and #MotW writing I want to do includes:

In a despicable act of shameless self-promotion, I'd like to announce that my latest Monster of the Week mystery "Cartoon Time" is now available. Can the Hunters help an aspiring witch rescue her grandfather from a place almost beyond imagination? Will they be able to do this before it's too late?

Find it now at https://castofdozens.com/products/cartoon-time/

#motw #monsteroftheweek #ttrpg

Cartoon Time | Cast of Dozens

@rpbook yah, #MotW is a #PbtA based game. 👍

Semi-related to my previous post — If you’re a GM, and you’re looking for ways to drive your #TTRPG campaigns based on #PlayerCharacter #motivations, take a look at Media Labs Books’ "Game Master’s Handbook of Proactive Roleplaying" (https://medialabbooks.com/products/9781964487434_the-game-masters-handbook-of-proactive-roleplaying).

I say “semi-related” because a fair bit of what’s presented there is already baked in to #Fate and #MotW — it may just not be obvious how to leverage those systems’ rules to this kind of end. 😉

The Game Master’s Handbook of Proactive Roleplaying