#CrowdfundQuest #Horror #RPG #CrowdfundQuest #Cthulhu #MOTW
https://www.tabletopsentinel.com/news/horror/crowdfund-quest-the-bad-year
I’m at least tentatively planning to throw a “metapackage” style repo out there to gather all of these packages. While that’s in the foreseeable future, it won’t be in the *near* future — I’ve got writing to catch up on now.
At some foreseeable-but-not-soon point I’m also thinking I need to do the same sort of thing for #MotW and #FateAccelerated content.
Working on my Monster of the Week prep for CRIT! The session is sold out so I'm excited
See what other sessions we have available over at https://gameatcrit.com/
@malin Yeah, I keep coming back to LaTeX because the automation and macros are really REALLY useful, and the mechanisms for modularizing chunks of content are straightforward.
Where I keep gnashing my teeth is in what I’d have to call “production quality” items — Using fonts that are used by the main system (#MotW and "3rd Man" for example), and the page-geometry variations noted, but also things like background images (which you seem to have solved), and a host of other random little things.
In a despicable act of shameless self-promotion, I'd like to announce that my latest Monster of the Week mystery "Cartoon Time" is now available. Can the Hunters help an aspiring witch rescue her grandfather from a place almost beyond imagination? Will they be able to do this before it's too late?
Find it now at https://castofdozens.com/products/cartoon-time/
Semi-related to my previous post — If you’re a GM, and you’re looking for ways to drive your #TTRPG campaigns based on #PlayerCharacter #motivations, take a look at Media Labs Books’ "Game Master’s Handbook of Proactive Roleplaying" (https://medialabbooks.com/products/9781964487434_the-game-masters-handbook-of-proactive-roleplaying).
I say “semi-related” because a fair bit of what’s presented there is already baked in to #Fate and #MotW — it may just not be obvious how to leverage those systems’ rules to this kind of end. 😉