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What kind of GM are you? - Factor analysis results
Greetings, programs!
2 weeks ago, I asked what kind of GM you are with a 43 question survey. 101 of you answered! Then I analysed the data to find 9 underlying factors to GM style and named them. Then I got bored and didnât publish the results outside of Discord.
Well, now itâs time to publish the results! Iâve named all 9 underlying dimensions of GM style, and created an acronym!
S.T.O.P.J.A.D.E.N.
I also wrote some detailed descriptions of some of the components. Here they are:
Preparism
If youâre high on Preparism, you spend a lot of time planning your sessions ahead of time and building great encounters. You have lots of maps, and use them even outside of encounters. Youâd rather follow the game you laid out for your players than be surprised, and when thereâs a question of whatâs happening outside of the playersâ view, youâve probably already been tracking it.
If youâre low on Preparism, youâd rather improvise than plan. No matter what crazy idea your players come up with, you can figure out how to roll with it. You donât have many maps, and the ones you do prepare are more likely to be used in combat than in roleplaying. You can get ready for a session very quickly, as long as you understand the worldâs lore.
Directorism
If youâre high on Directorism, youâre interested in making your players shine. Your players work with you to build the world and set the scene at the table. You give plenty of information about your setting to the players, and they feel like the center of the game world.
If youâre low on Directorism, youâre in charge of this story. This is your world, and youâre the one who immerses everyone in it. Thereâs plenty going on in your world that the players have no idea about. And youâd rather your players avoid making joke characters.
Egalitarianism
If youâre high on Egalitarianism, everyone at your table is an equal. You take turns GMing, and tell lots of different stories together. You like challenging the characters rather than the players, and are happy to kill off a character if the table thinks it makes a great moment. You trust your players to look after their own dice and character sheets.
If youâre low on Egalitarianism, your players arenât ready to do what you do just yet. Youâre probably the only one who GMs, and youâre more likely to roll the dice and manage the character sheets. You only run the one adventure in your world, and youâd rather avoid killing off a character and making things harder for everyone.
I wish My ADHD had given Me enough attention span to do detailed descriptions of the other 6, but alas. The good news is: You can look at the data and decide for yourself what you think they mean.
And hereâs the .odt download
Closing thoughts: In My search for an easy to remember acronym, I realised that the dimensions seem to mostly be clustered into pairs.
Strategism and Tacticism are about how challenge is presented to the party
Orderism and Preparism are about approaches to planning and the unexpected
Jesterism and Authentism are about sources of fun
Directorism and Egalitarianism are about attitudes to player-GM collaboration
And Narrativism is on its own
So you could visualise all of this data as four cartesian grids: Challenge, Planning, Fun, and Collaboration, and a slider for Narrativism. If Iâm right about the pairs.
The following users expressed interest in being notified when results are released: @[email protected] @[email protected] @[email protected]
https://www.youtube.com/watch?v=QZs-Dj0tg_U
It is happening :D âď¸ âď¸ âď¸

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