Anyone understand what governs when a new #VulkanSDK release is packaged by #LunarG? From the outside it seems more or less random.

Latest SDK: 1.4.328.1
Latest tagged headers: 1.4.333

There's been five tagged versions of the headers since the last SDK release.

You can watch the cadence here: https://github.com/KhronosGroup/Vulkan-Headers/tags

Is this process documented somewhere?

#Vulkan #Khronos

Tags · KhronosGroup/Vulkan-Headers

Vulkan header files and API registry. Contribute to KhronosGroup/Vulkan-Headers development by creating an account on GitHub.

GitHub

Today at #AWE2025, #LunarG demonstrates initial support for OpenXR
in its popular developer tool, #GFXReconstruct.

Press release: https://khr.io/1j4

LunarG Demonstrates OpenXR Support for GFXReconstruct at AWE 2025 - LunarG

Today at AWE 2025, LunarG demonstrated OpenXR support in their popular GFXReconstruct developer tool.

LunarG

According to the #LunarG 2024 Ecosystem Survey Report, over half of all developers surveyed use our Vulkan Memory Allocator (VMA) library for their #Vulkan development 🎉

Thank you for your trust and support! 🥰

VMA: https://gpuopen.com/vulkan-memory-allocator/?utm_source=mastodon&utm_medium=social&utm_campaign=vma

Survey: https://lunarg.com/2024-ecosystem-survey-progress-report-released/

Vulkan® Memory Allocator

VMA is our single-header, MIT-licensed, C++ library for easily and efficiently managing memory allocation for your Vulkan® games and applications.

AMD GPUOpen
I really like that #vulkan and its tooling is open source. In stead of "Computer says no" it is possible to narrow down the issue, work around it and even patch it. https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8051 Big hand goes out to fellow devs at #LunarG for their continuous work on #VulkanSDK
CoreChecks::ValidateGraphicsPipelineLibrary crash when no rasterization state set. · Issue #8051 · KhronosGroup/Vulkan-ValidationLayers

Environment: OS: Linux-6.5.0-35-generic-x86_64-with-glibc2.35 64 Bits, X11 UI GPU and driver version: GFX1102 (gfx1102, LLVM 15.0.7, DRM 3.54, 6.5.0-35-generic) AMD 4.6 (Core Profile) Mesa 23.2.1-1...

GitHub

Our fantastic #Radeon #Developer Tool Suite helps you to analyze and #optimize #DirectX12 and #Vulkan games on PC 🛠️

At #GDC23 we're showcasing the #tools and sharing what's new, including our work with #LunarG for #DXR support in GFXReconstruct 👇

https://schedule.gdconf.com/session/optimizing-game-performance-with-the-radeon-developer-tool-suite-presented-by-amd/894152

Game Developers Conference (GDC)

GDC is the game industry's premier professional event, championing game developers and the advancement of their craft. March 20-24, 2023.

Game Developers Conference

After close collaboration with #LunarG, we are thrilled to announce the addition of #D3D12 and #DXR support to GFXReconstruct!

✨GFXReconstruct is LunarG's #opensource tool that captures and replays GPU workloads 🌝

Find out more in our latest blog: https://gpuopen.com/learn/amd-lunarg-gfxreconstruct-dx12-dxr/?utm_source=mastodon&utm_medium=social&utm_campaign=gfxreconstruct

Announcing GFXReconstruct (v0.9.17) with DirectX®12 and DirectX® Raytracing support

AMD and LunarG are pleased to announce DirectX®12 (D3D12) and DirectX® Raytracing (DXR) support for the GFXReconstruct capture/replay tool.

GPUOpen