Technically, I think #Lugaru also started as a commercial game and was then open-sourced including the assets.
But this is a different story because Lugaru was made by an honest-to-goddess indie dev while Warzone 2100 was developed by Pumpkin Studios and published by Eidos.
@[email protected] I've actually have been playing a bunch for fun recently:
#hedgewars
#freedroidrpg
#Freedoom
#freeciv
#dungeoncrawl stone soup
OSS #Lugaru HD
#flarerpg (game engine that comes with diablo like game packaged with it) http://flarerpg.org/
I'm also going to say #TheDarkMod counts since the art assets are cc-NA-SA.
I've been going down a rabbit hole XD
So many things that I want to do today, don't know what to start with...
Work on fixing issues for #GodotEngine 3.0, improve the 2 to 3 project exporter, sync translations, write docs, implement gamepad support in #Lugaru, add a recently liberated campaign mod to the main Lugaru repo, catch up with my #Mageia packaging backlog, write a Call for Participations for #GodotCon...
#FOSS life can be exhausting :D I think I'll procrastinate and play Borderlands :P
Let's get #introductions rolling in our local timeline!
I'm a French guy living in Germany. I'm a free and open source software (#FOSS) developer on my free time, energy engineer on $dayjob.
I contribute as project manager for the libre #GodotEngine game engine, as well as various #gaming oldies (#Lugaru, #JumpnBump).
I'm also a #Linux nerd since 2005, and packager and team leader for the #Mageia distribution (and surprise! I package mostly libre games :)).
After #Lugaru, recently resurrected the good old #JumpnBump game together with MCMic.
New home on GitLab, #SDL2 port, various cleanups and packaging fixes, and most downstream patches merged.
A new release 1.60 is around the corner to formalize all this; then we'll see how development goes :) https://framapiaf.org/media/iDmshO_8zOYiYfFALOU