Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.
In the meantime, have a little fanart of Konqi, #KDE's mascot.
Hey there, still working on #Librerama, believe it or not. One of the new nanogames will feature my favorite desktop environment.
In the meantime, have a little fanart of Konqi, #KDE's mascot.
Today is the 2nd and last day of the #Codeberg #translathon. A hackathon, but for translations.
I have submitted my 3 game projects #Repixture, #Lazarr! and #Glitch. To my surprise, Spanish got translated very fast for Lazarr! π
And I also contributed a bit to other games like #HurryCurry or #Librerama.
Discoveries: Librerama

Discoveries: Librerama
https://video.ploud.fr/videos/watch/6afcbd3a-4838-461a-8b2e-322fe4832737
It is with pleasure (and tiredness) that I inform that #Librerama's codebase has been ported to the version 4 of the #GodotEngine! π₯³
There's still a few things that need a little more work, but the game itself is in a completely playable state.
https://codeberg.org/Librerama/librerama/commit/325efc102cdc4af477fff35c43de327e13ac9b71
Juego a Librerama
Long time coming, but #Librerama 0.6.0 is now available! π No new nanogames this time, but instead a solid foundation for the gameplay loop.
Your tickets now finally have a use, buying more nanogames! From now on, you only start with 6, and have to buy more as you accumulate tickets. In the future, you'll be able to use them for stuff other than nanogames.
Download it (or just play it online) right here:
https://librerama.codeberg.page/