My physical Switch copy of "The Last Ninja Collection" arrived a few days ago. It's a really nice collection with Last Ninja, International Karate, IK+, and Bangkok Knights for various systems. I backed it on Kickstarter. #lastninja #commodore64 #nintendo #switch #switch2 #retrogaming
Steam:The Last Ninja Collection + Bonus Games

レトロゲーム黄金時代へのオマージュ。C64、Amiga、Spectrum版を含む名作7本を収録。懐かしさだけでなく、80〜90年代ゲーム史の一部を新旧ファンへ届けます

We're days away from the release of The Last Ninja Collection! I play some Last Ninja 2!

https://youtu.be/hX3qab6AOGI

#lastninja #lastninjacollection #system3

Last Ninja 2 - Steam - Last Ninja Collection #lastninjacollection #c64 #amiga #retrogaming

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Die #FastLoaders haben ordentlich Druck gemacht.
Und als Special Guest stand #ChrisHülsbeck mit auf der Bühne.
Grandios fand ich das #GianaSisters Cover ❤️
Und das Gitarrensolo für #LastNinja .. holla!
Ein schöner Tagesabschluss.

Jetzt noch den Tinnitus bekämpfen.

In 9 Stunden sehen wir uns dann bei der #amiga40

So, any plans for the weekend?

#LastNinja #System3

The Last Ninja Collection by System3 got released today for Backers on Steam! I LOVE IT! Perfect to play on my Steamdeck! #game #gaming #retro #retrogaming #lastninja #internationalkarate+ #ik+ #system3 #steam https://store.steampowered.com/app/3501570/The_Last_Ninja_Collection__Bonus_Games/

The 6581 Sound Interface Device an interesting piece of Retro Technology. Especially the combination of analog and digital circuitry within one Dual Inline Package, makes it a very nice device, marvelous for its time

If you have been on this planet long enough, you must have the marvelous music from Last Nina carved in your musical marble memory.

We're talking about Last Ninja One.

The programmers made sure that the music for the loading screens was small enough to fit in the 64 RAM, where all VIC data also needed to reside, yet it was large enough to keep you occupied, even if you were loading it from the Datasette, a horrific part of the C64 experience, due to the extremely slow bit rate of the data getting to the computer.

It was always a struggle between making sure that VIC data was buffered, the program itself was in active memory, and musical data was also buffered in time, in sync in either PAL or NTSC

The composer of the music made use of many different techniques, including arpeggio, doing it in such away that chords were also simulated.
Advanced techniques like Attack Decay Sustain and Release were also used.

I have a lot of experience with the C64 CMOS 6581 sound chip, from the Musical Composer Side of the spectrum and the technical side of the spectrum.

https://www.c64-wiki.com/wiki/SID

#C64 #RetroComputing #RetroGaming #ADSR #LastNinja #Arpeggio

❤🌹💐💖 💙💜💖🦋🌺💜🎼 🎶 🎸 🎶Now playing on Radio Azureus {MCP Master Control} from my video collection * Ahoy 🎸 🎶  - Trackers the Sound of 16 bits🎵original🎶48kHz 🎶 streamed version ❤🎶📣⏰◆🌑 🔔 🎹 📚 📖 🎻🎻 🎼 🎶 ✨ 💖💕🌹💐💖 💙💜💖🦋

#Amiga #RetroComputing #SID #Paula #C64 #LastNinja #DasBoot #NoiseTracker #SoundTracker #OctaMed #AtariST #Yamaha #FM

https://www.youtube.com/watch?v=roBkg-iPrbw

Trackers: The Sound of 16-Bit

Next up: RetroAhoy.Patreon: https://www.patreon.com/ahoy0:00 Introduction0:50 The Dawn of 16-Bit Computing3:08 Multimedia Powerhouse4:20 Early Amiga Music So...

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FREEZE64 – Issue 56 – The Last Ninja 2

RELEASED: October 2022CURRENT STOCK: AvailableBUY A COPY:> UK ONLYFREEZE64 Issue 56 + postage/packing/PayPal= TOTAL: £6.75 > REST OF WORLD (OUTSIDE THE UK)FREEZE64 Issue 56 + postage/packing/…

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