Capcom answered the backlash to DLSS 5 and basically said: "We nailed the design" 🤨

Project leads on Resident Evil Requiem, Koshi Nakanishi and Masato Kumazawa, told Eurogamer they view the outrage over the AI touch‑up to Grace Ashcroft as a positive sign, the original face resonated so much players didn't want it changed. Devs were in SHOCK too: the NVIDIA demo surprised staff, and many team members say they weren't warned.

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The creators of Resident Evil Requiem, Koshi Nakanishi and Masato Kumazawa, explained how to scare players without making them quit 😈

They went back to the roots: a tight mix of action and horror, steady low-grade tension beats occasional jump scares, and the franchise's trademark madness and dark humor are used sparingly. Callbacks are meaningful, not cheap fanservice, and the emotional bond with heroine Grace is a major win...

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Producer of Resident Evil Requiem says the backlash to DLSS 5 is actually a GOOD sign: players defended Grace's original look 🤨

Masato Kumazawa explained NVIDIA's demo made the heroine more TOO GLAM and that sparked heated debate, proof the character already matters to fans. DLSS 5 was unveiled in March, rollout is planned this autumn. Jensen Huang calls it "neural rendering", but critics (eg. Respawn engineer Steve Karolewics)...

#SteamAndEpic #DLSS #Karolewics #Producer #Resident #Kumazawa