👀 Resident Evil: producer Masato Kumazawa and lead designer Kenji Fukasawa told Risa Unai a Japan-set entry is POSSIBLE, Japan hasn't been used yet and the team, being mostly based there, has considered it.

Timelines are flexible: character ageing only began with RE4, timelines have even been shifted back between RE2 and RE3, and Requiem includes scenes set 8 years before earlier events. It's not the end, core series element...

#SteamAndEpic #Timelines #JapanSet #Resident #Kumazawa #Fukasawa

🇯🇵 MAYBE one of the next Resident Evil games could be set in Japan, that's what former TV host Risa Unai discussed with producer Masato Kumazawa and lead designer Kenji Fukasawa in a recent interview.

Kumazawa says there are no hard rules for timelines: character aging only started clearly in Resident Evil 4, the team has moved timelines back before (between Resident Evil 2 and 3), and Requiem even includes scenes set 8 years befo...

#SteamAndEpic #Resident #Requiem #Evil #Kumazawa #Fukasawa

Capcom answered the backlash to DLSS 5 and basically said: "We nailed the design" 🤨

Project leads on Resident Evil Requiem, Koshi Nakanishi and Masato Kumazawa, told Eurogamer they view the outrage over the AI touch‑up to Grace Ashcroft as a positive sign, the original face resonated so much players didn't want it changed. Devs were in SHOCK too: the NVIDIA demo surprised staff, and many team members say they weren't warned.

#SteamAndEpic #Nakanishi #Eurogamer #Resident #Kumazawa #Ashcroft

The creators of Resident Evil Requiem, Koshi Nakanishi and Masato Kumazawa, explained how to scare players without making them quit 😈

They went back to the roots: a tight mix of action and horror, steady low-grade tension beats occasional jump scares, and the franchise's trademark madness and dark humor are used sparingly. Callbacks are meaningful, not cheap fanservice, and the emotional bond with heroine Grace is a major win...

#SteamAndEpic #Nakanishi #Callbacks #Resident #Kumazawa #Requiem

Producer of Resident Evil Requiem says the backlash to DLSS 5 is actually a GOOD sign: players defended Grace's original look 🤨

Masato Kumazawa explained NVIDIA's demo made the heroine more TOO GLAM and that sparked heated debate, proof the character already matters to fans. DLSS 5 was unveiled in March, rollout is planned this autumn. Jensen Huang calls it "neural rendering", but critics (eg. Respawn engineer Steve Karolewics)...

#SteamAndEpic #DLSS #Karolewics #Producer #Resident #Kumazawa