Merkabah: 850 BC
Up for adoption: a game ruleset that I had a lot of fun designing last summer, inspired by Sam Sorensen’s Cataphract.
In 850 BC,* war is beginning. King Ahab ben Omri’s fatal injury beneath the walls of Ramoth and the sudden demise of his eldest son and successor have left the kingdom of Israel reeling. The foes of the House of Omri rise up on all sides. To the north, Aramean chariots thunder forth from Damascus. To the south, the House of David questions the wisdom of its alliance with Israel, sealed with the crown prince and coregent’s marriage to Ahab’s daughter. By the seashore, the Philistine city-states debate which of their Hebrew neighbours is most ripe for attack. And across the Jordan, King Mesha has risen in rebellion against the Omrides’ oppression of Moab, awakening dreams of independence and reconquest among his peers in Edom and Ammon. The prophesied end of the line of Ahab, so it appears, is nigh.
In Merkabah, players command Iron Age armies as they pursue their faction’s unique military and religious objectives. Realistically simulated logistical and time constraints push faction leaders to divide their forces and delegate: whenever an army splits off, a new player takes control of the detached force. Information only travels as fast as scouts and messengers can carry it, forcing players to operate with limited and outdated knowledge of the battlefield. Wandering prophets and cryptic oracles may help bridge the gap—if the jealous gods so please.
* Actually 852 BC; 850 just sounds catchier.
I’ve come to terms with the fact that I’ll basically never have time to run this, nor, probably, to fully finish it. So I’m putting it out there for anyone to use as they please (CC-BY): finish the ruleset and see if it’s playable, turn it into a boardgame, vibe code a video game, use the map for a hex crawler—anything (just let me know if you do, I would be stoked)! Here are the files:
I think I worked most of the inconsistencies out of the rules, but no guarantees. If you want to try and run the game as it stands, some key missing components are maps of individual regions and little intro texts to send the starting commanders informing them of their roles, factions, known objectives and so forth. So, I say again: if anyone wants to do anything with this, awesome!!!, and good luck.
#Bible #gaming #Kings