# Quilt of Many Squares
*Wondrous Item, Requires Attunement*

A patchwork quilt sewn from scraps of magical fabric -- remnants of cloaks, capes, cloth armor, and other enchanted textiles gathered across a lifetime of adventure. Though each scrap is a fraction of what it once was, a skilled hand can coax the memory of magic back into the stitching. The quilt is never truly finished.

---

**A Note on Torn Magic.**
Magic does not wholly abandon fabric when it is cut or torn. It lingers in the weave, diminished and dormant, waiting for a careful hand to wake it.

---

## Adding Patches

Between adventures, the attuned creature may sew a new patch into the quilt as a downtime activity requiring one full workday. The source material must be a scrap of fabric that once held magical properties -- remnants of destroyed, spent, or otherwise defunct magic items are suitable; scraps cut from functioning items are not.

The DM determines whether a given scrap retains enough magic to function as a patch, and how many patches the quilt can hold before it becomes too saturated to accept more. As a guideline, a quilt rarely holds more patches than its maker has character levels, and never fewer than 5.

---

## Passive Patches

Some patches hum quietly at all times while the quilt is worn and attuned. A patch is passive if its source effect required no action to activate -- protection, warmth, subtle warding, and similar properties typically fall into this category. Passive patches provide a diminished version of their original effect, as determined by the DM.

---

## Active Patches

Some patches must be deliberately invoked. As a bonus action, the attuned creature may activate up to **3 patches** simultaneously by touching each one. An active patch produces a diminished version of its original effect, as determined by the DM, centered on or limited to the patch itself unless the DM rules otherwise.

Active patches remain active until the creature dismisses them (no action required), until the creature is no longer attuned to the quilt, or until the start of the creature's next long rest.

---

## Diminished Effects

No patch replicates its source in full. As a general principle, effects that once applied to a creature or a wide area now apply only to the patch itself or a small radius around it (typically no more than 5 feet). Duration, range, and potency are reduced at DM discretion. The DM is encouraged to lean into the absurdity where it arises -- a patch of a Cloak of Billowing billows only slightly. A patch of a Cloak of Invisibility is a small area of invisibility. A patch that once shed light sheds just a little light.

---

*Attunement to this item requires the creature to have sewn at least one patch into it themselves.*

#iTA #isThisAnything #DnD #TTRPG #Homebrew #MagicItems #Crafting #Quilting

@TechBean

That was an inning.

#VEN #ITA #WBC

Is This Anything?

# Curse of the Loaded Die
*Wondrous Curse, Requires Attunement (Involuntary)*

A creature afflicted by this curse carries an invisible weight in every roll of fate. When the cursed creature makes an attack roll, ability check, or saving throw using a d20, the result is subject to the following distortions, determined by how many d20 rolls the creature has made since the curse was inflicted.

---

**Counting Rolls.**
The DM tracks the total number of d20 rolls made by the cursed creature since the curse began. Rolls made with advantage or disadvantage each count as one roll, regardless of how many dice are physically rolled. Rolls that are automatically succeeded or failed without a die count as zero.

---

## Stage 1 -- The Full Weight *(0 to 49 rolls)*
Any result of **1-15** on the d20 counts as a natural 1. Results of 16-20 are unaffected.

## Stage 2 -- Easing *(50 to 99 rolls)*
Any result of **1-10** on the d20 counts as a natural 1. Results of 11-20 are unaffected.

## Stage 3 -- Overcorrection *(100 to 149 rolls)*
The curse has worn thin but warped the creature's fate in the process. Any result of **1-5** counts as a natural 1. Any result of **16-20** counts as a natural 20. Results of 6-15 are unaffected.

## Stage 4 -- Unraveling *(150 to 169 rolls)*
The curse buckles under its own distortion. Any result of **1-2** counts as a natural 1. Any result of **11-20** counts as a natural 20. Results of 3-10 are unaffected.

## Stage 5 -- Collapse *(170+ rolls)*
The curse has exhausted itself but cannot release its hold. The distortion snaps back: any result of **1-10** counts as a natural 1, and any result of **11-20** counts as a natural 20. The curse is now locked in this state and will not improve further on its own.

---

**Lifting the Curse.** The curse does not lift on its own at any stage. A *remove curse* spell ends it immediately. A DM may rule that removing it during Stage 4 or Stage 5 requires *remove curse* cast at 5th level or higher, as the distortion has grown too severe for a lesser working to unwind.

**Natural 1 and Natural 20 Effects.** A result distorted by this curse triggers all effects that would normally apply to a natural 1 or natural 20, including critical failures and critical hits on attack rolls, at the DM's discretion.

#DnD #DungeonsAndDragons #TTRPG #Homebrew #CursedItem #WorldBuilding #iTA #isThisAnything

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La privacy sul web è sempre più difficile da difendere. Con le continue violazioni di dati e il tracciamento incessante, restare anonimi online è diventato cruciale. Ma puoi davvero ottenere un anonimato totale usando un servizio VPN gratuito? 🤔🛡️💻

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@linux

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Misoginia: alunos do ITA apresentam jogo em sala de aula baseado no caso Epstein

https://fed.brid.gy/r/https://iclnoticias.com.br/ita-jogo-com-inspiracao-no-caso-epstein/

@TechBean
Aah. Now i understand. #ITA is for real.

@rc_ha_tc

Is This Anything?

Curse of the Loaded Die

Wondrous Curse, Requires Attunement (Involuntary)

A creature afflicted by this curse carries an invisible weight in every roll of fate. When the cursed creature makes an attack roll, ability check, or saving throw using a d20, the result is subject to the following distortions, determined by how many d20 rolls the creature has made since the curse was inflicted.

Counting Rolls. The DM tracks the total number of d20 rolls made by the cursed creature since the curse began. Rolls made with advantage or disadvantage each count as one roll, regardless of how many dice are physically rolled. Rolls that are automatically succeeded or failed without a die count as zero.

Stage 1 – The Full Weight (0 to 49 rolls)

Any result of 1-15 on the d20 counts as a natural 1. Results of 16-20 are unaffected.

Stage 2 – Easing (50 to 99 rolls)

Any result of 1-10 on the d20 counts as a natural 1. Results of 11-20 are unaffected.

Stage 3 – Overcorrection (100 to 149 rolls)

The curse has worn thin but warped the creature’s fate in the process. Any result of 1-5 counts as a natural 1. Any result of 16-20 counts as a natural 20. Results of 6-15 are unaffected.

Stage 4 – Unraveling (150 to 169 rolls)

The curse buckles under its own distortion. Any result of 1-2 counts as a natural 1. Any result of 11-20 counts as a natural 20. Results of 3-10 are unaffected.

Stage 5 – Collapse (170+ rolls)

The curse has exhausted itself but cannot release its hold. The distortion snaps back: any result of 1-10 counts as a natural 1, and any result of 11-20 counts as a natural 20. The curse is now locked in this state and will not improve further on its own.

Lifting the Curse.
The curse does not lift on its own at any stage. A remove curse spell ends it immediately. A DM may rule that removing it during Stage 4 or Stage 5 requires remove curse cast at 5th level or higher, as the distortion has grown too severe for a lesser working to unwind.

Natural 1 and Natural 20 Effects.
A result distorted by this curse triggers all effects that would normally apply to a natural 1 or natural 20, including critical failures and critical hits on attack rolls, at the DM’s discretion.

#DungeonsAndDragons #DnD #DnD5e #TTRPG #HomebrewDnD #iTA

The following hashtags are trending across South African Mastodon instances:

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La si prosegue a fare Bowserathlon con sconosciuti! - Super Mario Party Jamboree ITA #19

Salve a tutti ragazzi! Eccoci qua a fare maratone a go go con sconosciuti! Riusciremo ad arrivare primi? ✅ Buona Visione 🎵 Tutte le musich...

News Zone - Creeperiano99

The following hashtags are trending across South African Mastodon instances:

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