Idosra: The Electric Renaissance got an update! We're now on Version 1.2.1... also, we have some news about our sequel!
https://store.steampowered.com/news/app/2808350/view/518615049848226737
Idosra: The Electric Renaissance got an update! We're now on Version 1.2.1... also, we have some news about our sequel!
https://store.steampowered.com/news/app/2808350/view/518615049848226737
Since I will be developing the sequel to "Idosra: The Electric Renaissance" in Godot, I decided to also port the aforementioned game to the new engine (2.0 version).
I've been hard at work for the past two weeks. Two weeks into Godot, I can now read and parse all of "The Electric Renaissance"'s tilemap, level data, and graphics resource files, build level geometry, and tile collisions.
I also got a new feature working: dynamic lighting!
Idosra: The Electric Renaissance is participating in the Steam Winter Sale!
You can still grab the demo for free (1-2 hours gameplay) and upgrade to the full version for 25% off through January 5!
https://store.steampowered.com/app/2808350/Idosra_The_Electric_Renaissance/
Season's Greetings from the Cast of Idosra: The Electric Renaissance!
We have a special holiday-themed demo out... a nod to the DOS game era of holiday themed demos (like Jetpack, Jazz Jackrabbit, etc.)
You can check it out as a selectable option from the free demo on Steam!
https://store.steampowered.com/app/2808350/Idosra_The_Electric_Renaissance/
I updated the end-level illustration for one of my favorite levels, "Water Ruins". This is the in-game 432x240 version of the illustration.
"Water Ruins" is the level that ends up in a lot of the public-facing screenshots, such as on the Steam store page. It's a mid-game level, notable for introducing the player to Mana.
I revisited this illustration I did a couple of weeks ago. Normally I keep the backgrounds simple, because in-game they get squeezed down to 432x240 pixel. This turned out to be a favorite, though. It just says "action platformer".
The illustration shows after the Gas Plant level, so I added pipes and chemical storage tanks to the background. I gave it a color scheme and vibe similar to the actual level it's based on.
Illustrated with #krita
Happy Groundhog Day!
When the groundhog sees its shadow, it's six more weeks of programming.
I recently updated my graphics tablet, so I decided to go ahead and try using Krita instead of GIMP for digital art.
So far Krita is growing on me. I recently discovered the perspective tool.
This is my first illustration for Idosra that I completed using Krita, with GIMP for some final touches.
Marika is making her final escape from the gas plant (Level 5-1).
Marika contemplates new technologies.
I've been working on cutscene illustrations for Idosra: The Electric Renaissance for the past couple months.
I've illustrated over a dozen by now, which has been good practice and experience.
I decided to push myself a bit further with more complex poses and lighting than previous illustrations. I like how this one came out.
I usually remove the text before sharing (spoilers), but I left it this time.