Idosra: The Electric Renaissance got an update! We're now on Version 1.2.1... also, we have some news about our sequel!

https://store.steampowered.com/news/app/2808350/view/518615049848226737

#gamedev #indiedev #indiegames #idosra

Idosra: The Electric Renaissance - Idosra 1.2.1 Update and Sequel Announcement - Steam News

Idosra 1.2.1 brings a few level design updates. We also have some exciting news about our plans for "Idosra 2". Read on!

Since I will be developing the sequel to "Idosra: The Electric Renaissance" in Godot, I decided to also port the aforementioned game to the new engine (2.0 version).

I've been hard at work for the past two weeks. Two weeks into Godot, I can now read and parse all of "The Electric Renaissance"'s tilemap, level data, and graphics resource files, build level geometry, and tile collisions.

I also got a new feature working: dynamic lighting!

#idosra #godot #indiegamedev #indiedev

Idosra: The Electric Renaissance is participating in the Steam Winter Sale!

You can still grab the demo for free (1-2 hours gameplay) and upgrade to the full version for 25% off through January 5!

https://store.steampowered.com/app/2808350/Idosra_The_Electric_Renaissance/

#steam #steamwintersale #indiegames #idosra #steamdeck

Season's Greetings from the Cast of Idosra: The Electric Renaissance!

We have a special holiday-themed demo out... a nod to the DOS game era of holiday themed demos (like Jetpack, Jazz Jackrabbit, etc.)

You can check it out as a selectable option from the free demo on Steam!

https://store.steampowered.com/app/2808350/Idosra_The_Electric_Renaissance/

#gamedev #indiegames #idosra #indiegamedev #holidays2025

I updated the end-level illustration for one of my favorite levels, "Water Ruins". This is the in-game 432x240 version of the illustration.

"Water Ruins" is the level that ends up in a lot of the public-facing screenshots, such as on the Steam store page. It's a mid-game level, notable for introducing the player to Mana.

#gamedev #indiedev #indiegames #gameart #idosra

Illustration for #Idosra -- Marika gains the "Mana Run" ability when the player completes Level 7-1. (Shown skill effect combined with "Wall Jump" for extra fun!)

#gamedev #indiedev #gameart

I revisited this illustration I did a couple of weeks ago. Normally I keep the backgrounds simple, because in-game they get squeezed down to 432x240 pixel. This turned out to be a favorite, though. It just says "action platformer".

The illustration shows after the Gas Plant level, so I added pipes and chemical storage tanks to the background. I gave it a color scheme and vibe similar to the actual level it's based on.

Illustrated with #krita

#idosra #gamedev #indiedev #gameart

Happy Groundhog Day!

When the groundhog sees its shadow, it's six more weeks of programming.

#idosra #gamedev #indiedev #groundhogday

I recently updated my graphics tablet, so I decided to go ahead and try using Krita instead of GIMP for digital art.

So far Krita is growing on me. I recently discovered the perspective tool.

This is my first illustration for Idosra that I completed using Krita, with GIMP for some final touches.

Marika is making her final escape from the gas plant (Level 5-1).

#gameart #idosra #madeinstencyl #krita #indiedev

Marika contemplates new technologies.

I've been working on cutscene illustrations for Idosra: The Electric Renaissance for the past couple months.

I've illustrated over a dozen by now, which has been good practice and experience.

I decided to push myself a bit further with more complex poses and lighting than previous illustrations. I like how this one came out.

I usually remove the text before sharing (spoilers), but I left it this time.

#gamedev #indiedev #idosra #madeinstencyl #gameart