Is This Anything?
# Curse of the Loaded Die
*Wondrous Curse, Requires Attunement (Involuntary)*
A creature afflicted by this curse carries an invisible weight in every roll of fate. When the cursed creature makes an attack roll, ability check, or saving throw using a d20, the result is subject to the following distortions, determined by how many d20 rolls the creature has made since the curse was inflicted.
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**Counting Rolls.**
The DM tracks the total number of d20 rolls made by the cursed creature since the curse began. Rolls made with advantage or disadvantage each count as one roll, regardless of how many dice are physically rolled. Rolls that are automatically succeeded or failed without a die count as zero.
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## Stage 1 -- The Full Weight *(0 to 49 rolls)*
Any result of **1-15** on the d20 counts as a natural 1. Results of 16-20 are unaffected.
## Stage 2 -- Easing *(50 to 99 rolls)*
Any result of **1-10** on the d20 counts as a natural 1. Results of 11-20 are unaffected.
## Stage 3 -- Overcorrection *(100 to 149 rolls)*
The curse has worn thin but warped the creature's fate in the process. Any result of **1-5** counts as a natural 1. Any result of **16-20** counts as a natural 20. Results of 6-15 are unaffected.
## Stage 4 -- Unraveling *(150 to 169 rolls)*
The curse buckles under its own distortion. Any result of **1-2** counts as a natural 1. Any result of **11-20** counts as a natural 20. Results of 3-10 are unaffected.
## Stage 5 -- Collapse *(170+ rolls)*
The curse has exhausted itself but cannot release its hold. The distortion snaps back: any result of **1-10** counts as a natural 1, and any result of **11-20** counts as a natural 20. The curse is now locked in this state and will not improve further on its own.
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**Lifting the Curse.** The curse does not lift on its own at any stage. A *remove curse* spell ends it immediately. A DM may rule that removing it during Stage 4 or Stage 5 requires *remove curse* cast at 5th level or higher, as the distortion has grown too severe for a lesser working to unwind.
**Natural 1 and Natural 20 Effects.** A result distorted by this curse triggers all effects that would normally apply to a natural 1 or natural 20, including critical failures and critical hits on attack rolls, at the DM's discretion.
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