Our brain reconstructs the 3D scene based on the angles perceived by both eyes. So (under some natural assumptions) a human in hyperbolic space would perceive it as the Beltrami-Klein ellipsoid model -- their eyes would be at the foci of this ellipsoid!

Note that, in the picture in [2/3], for clarity, the distance between foci was much larger than the distance between the eyes of the Princess. Here is a picture that is more accurate to the size of HyperRogue characters. The cutting plane is more "flat" and the perceived shape of hyperbolic space is closer to a B-K ball than obvious ellipsoid.

(This was inspired by @theking's 2019 post https://www.reddit.com/r/Hyperrogue/comments/aq4i7k/euclidean_depth_perception_in_the_hyperbolic_plane/ abut what hyperbolic space looks like, and the "stretched B-K" result was originally proven by Magma in the HyperRogue discord -- however, Magma's proof only used continuity to show that the ellipsoid model is azimuthal in two points -- but not that they are actually foci.)

[3/3] #hyperrogue #vr #RogueViz #nonEuclidean #noneuclideanGeometry #mathart #geometry

A minor, but still quite large, update to HyperRogue!

Suggest moves after 3 incorrect attempts, grow Ivy through narrow chasms, use compasses, rulers and non-Euclidean tools in the built-in drawing tool, more intuitive touch dragging, bugfixes and more!

https://github.com/zenorogue/hyperrogue/releases/tag/v13.1l #noneuclidean #roguelike #mathart #tessellation #HyperRogue #RogueViz #noneuclideanGeometry

Release Version 13.1l · zenorogue/hyperrogue

This is quite a big update! Game: after 3 illegal moves, provide some suggestions regarding possible skip-moves and Orb uses Ivy can now grow through single-tile wide chasms fixed Vine Spirits som...

GitHub

This game is indirectly based on #Borges' "The Library of Babel", and it's cleanly done. I appreciate that it can be played with the keyboard.

I played for 3 days wanting something to happen, then I stopped sleeping - it gets dark. Morale dropped soon, and then I jumped. There is a ground. You need to climb a bunch of floors so that it kills you. I started holding down keys but didn't bother killing myself many times. Finally, I rerolled characters for a short walk.

Would've been pretty cool if it were sorted like #Hyperrogue's turtle challenge, but that would defeat the point. Excellent adaptation.

#7drl #roguelike #gamejam

HyperRogue is now verified for SteamDeck! ✅

A perfect game/platform match: mostly only movement so no need for complex buttons, joystick is good for its non-Euclidean movement directions, bigger screen and more powerful hardware are a better fit for the infinite world than phones.

#roguelike #steamdeck #noneuclidean #hyperrogue #mathart

I'm a sucker for non-euclidian visualizations. Gave myself a headache the day hyperbolica released but it was worth it. From the dev of #HyperRogue

https://youtu.be/yqUv2JO2BCs?si=DIaG9WpF-z0NYuyR

#mathematics #NonEuclideanGeometry #IndieGames

Portals to Non-Euclidean Geometries

YouTube
Oh, look! 🚨 Another so-called "mind-melting masterpiece" that can't even manage to load its own content. 😜 Apparently, #HyperRogue is so non-Euclidean, it transcends the very concept of being available to read. 🤷‍♂️
https://roguetemple.com/z/hyper/ #mindmelting #masterpiece #nonEuclidean #contentfail #gaminghumor #HackerNews #ngated
HyperRogue - About

puzzle roguelike on a hyperbolic plane

HyperRogue - About

puzzle roguelike on a hyperbolic plane

HyperRogue, the non-Euclidean roguelike, is a mind-melting masterpiece

https://roguetemple.com/z/hyper/

#HackerNews #HyperRogue #NonEuclidean #Roguelike #IndieGames #GameDev #MindMelting

HyperRogue - About

puzzle roguelike on a hyperbolic plane

HyperRogue - About

puzzle roguelike on a hyperbolic plane

HyperRogue - About

puzzle roguelike on a hyperbolic plane