HyperAtlas
https://macintoshgarden.org/apps/hyperatlas
HyperAtlas is a set of HyperCard-based, interactive atlases from MicroMaps. Two atlases and associated HyperCard stacks are included, each on their own disk: World, and USA.
HyperAtlas
https://macintoshgarden.org/apps/hyperatlas
HyperAtlas is a set of HyperCard-based, interactive atlases from MicroMaps. Two atlases and associated HyperCard stacks are included, each on their own disk: World, and USA.
Camelot's Dragon
https://macintoshgarden.org/games/camelots-dragon
A medieval adventure in PUZZLE form. Start by shifting the walls of the Dragon's Labyrinth to form a path to treasures, weapons, armor, potions, not to mention the door ! Fight an array of monsters
#macgarden #Puzzle #1996 #TopDown #HarleyBradley #MagicHatShareware #HyperCard
Haunted Mansion
https://macintoshgarden.org/games/haunted-mansion
Welcome to the game that made MagicHat Shareware number 1 on the AOL download list. This game is packed with frightening graphics, stunning animation, and blood curdling sounds. Getting into the old
#macgarden #Adventure #1995 #PointClick #HarleyBradley #MagicHatShareware #HyperCard
Slimey's Adventure
https://macintoshgarden.org/games/slimeys-adventure
#macgarden #Action #1993 #Platform #HyperCard
XMedia 1.1.2
https://macintoshgarden.org/apps/xmedia-112
XMedia is a HyperCard stack that can open and edit Images, Movies and Audio Tracks. The program reads all QuickTime compatible formats, so you can open PICT, GIF, JPEG images, but also Moov, MPEG
#macgarden #HyperCard #MusicSound #Utilities #Video #2000 #AngeloScicolone #ZIKMicrosystems
this is not well known, so i thought i'd share this -
way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.
they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.
he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:
https://www.youtube.com/watch?v=5qxg0ykOcgM
#retrocomputing #macintosh #vintageApple #hypercard #myst #riven

Ars Technica is proud to present our extended interview with Cyan Worlds co-founder Rand Miller. Miller takes us on a deep dive, recounting the development o...
as far as i know, i found a software preservation zebra this week: this bit of extremely obscure archival work blends together HyperCard, Sierra On-Line and edutainment.
back in the early 90s, a company named EarthQuest started publishing educational reference titles for kids using HyperCard. the early titles were nice hypercard stacks probably drawn in macpaint. this one doesn't depart much from that format, except with nicer art and more creative page layouts
now, here's where things get weird. when saw it on ebay, only one pic buried at the bottom captured my attention: a weird stamped label on the bottom of the box that read Property OF SIERRA with the Half Dome logo. i bought it out of curiosity, and it arrived today.
back in the 90s, the larger game companies routinely maintained their own on-site libraries of competitors' games. Origin Systems in Austin had one. EA Burnaby, when it was known as Distinctive Software, had one. These were kept so marketing folks and developers could get an idea of what other studios were doing.
thing is, i've never seen mention of a library at Sierra On-Line in Oakhurst. the On-Line part of the logo is critical: Time Treks was published in 1992, and this is the year before Sierra moved its corporate offices from Oakhurst, California to Bellevue, Washington.
i have no doubt that there are other games from the Sierra On-Line corporate library somewhere out there, but i've never come across one even once in 30+ years. feel free to share this post with your fellow Sierra collectors :) it would be great if we could figure out where/when the Sierra library existed.
https://macintoshgarden.org/games/time-treks
#hypercard #macintosh #vintageApple #sierraOnline #adventureGames #retrogaming